The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Smithing Overhaul
   
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16 Jun, 2013 @ 3:39pm
22 Jun, 2013 @ 12:42pm
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Smithing Overhaul

Description
If your like me, you've always thought it rediculous that just because your skill level/perks gives you the ability to craft a specific quality of good, i.e. Elven, you also suddenly have the knowledge of how to make everything in that catagory too.
Well this mod serves to remedy this by making 'Plans' for all the armor and weapons, purchasable from a blacksmith, and required to be learn't in the same fasion as spells, before you can make the item.



Welcome to my first published mod!

This is a work in progress so bare with me but all content so far should work without any hickups.

I would also like to add all official DLC weapons and armor too, but i may make these stand alone to prevent conflicts.


The Plans:
* Bought from any Blacksmith (please tell me if i've missed any).
* Higher level plans require a higher player level in order to purchase them. This ensures better use of all armor types instead of rushing for the best and using Daedric at lvl 10.
* Available to buy before like items can drop or be found in chests to provide some advantage to crafting your own.
* Plans can be learn't prior to earning the relevant perk but the recipe cannot be used until the perk has be earn't.
* The blacksmithing tutorial will still work fine, i added the hide helmet plan to the items given during the quest.


Reverse Engineering:
* There are currently only 2 'Deconstruction Benches', the first at the Skyforge in Whiterun and the second near the blacksmiths in Solitude, just outside the fletchers (couldn't find space outside the blacksmiths).
* Weapons and armor can be now be reverse engineered!
* Any armor piece or weapon can be reverse engineered provided you have the relevant smithing perk and you don't already know the recipe. All else will be hidden.
* The armor piece or weapon will be destroyed during the process.


Compatability:
The location of the Deconstruction bench at the skyforge does not interfer with the Complete Skyforge Mod.


If anyone finds any inconsistencies or errors, or just has an idea to improve this mod please let me know so i can do my best to create a mod you can call a 'keeper'.


If you like this mod please rate it!

Look forward to hearing your feedback,

Oz.


Note: I've been too busy with real life and the making of this mod to actually play the game (other than to make sure it works) and see if its balanced with regards to prices, levels obtained at, chance of plans appearing in vendor list, etc etc. Your feed back on this would be greatly appreciated. Those who wish to contribute in this regard will get a special thanks in the description.
83 Comments
Tiberius 19 Feb, 2022 @ 3:04am 
Thank you ReaperOz. I'll have to decline though. I'm not that advanced at modding yet.
ReaperOz  [author] 19 Feb, 2022 @ 1:08am 
I'm glad you're enjoy this mod!
Unfortunately I'm no longer supporting this mod. I simply don't have the time, or the inclination, now I'm a full time developer. I still have the original mod files if you'd like to try your hand at it yourself though? Let me know.
Tiberius 8 Feb, 2022 @ 10:13am 
Btw. This mod is both challenging and fun. Keep up the good modding.
Tiberius 8 Feb, 2022 @ 10:12am 
I'm not sure if this was intentional or not but is there a chance you could check to see if the Imperial Sword can be reverse engineered? I really like Roman looking weapons, and would love to be able to craft that sword whenever possible please. Thank you in advance. :)
UnlawfulDuck 4 Feb, 2018 @ 1:27pm 
Hey, I have this mod and i thought it was cool but i am experiencing something and i need help with it. I can't reverse engineer stuff it's weird. I try to but i can't i can't even reverse engineer IRON.
Inventor378 14 Jan, 2018 @ 12:28pm 
yeah skyrim special addition is all the dlc's with the added "special Features" for the same price as when skyrim was first released.You can't have SE without all the dlc's.
ReaperOz  [author] 14 Jan, 2018 @ 3:19am 
Bad news, I just tried to convert what I've got so far to the 32bit version and it's spitting errors at me and crashing the editor. The addition of the dlc's has prevented backwards compatibility. In all honesty it's probably for the best since those with all the dlc's would be on the Special Edition by now (big assumption but probably true). I'll start work on the individual DLC addons for this version as soon as I can.
ReaperOz  [author] 13 Jan, 2018 @ 5:37pm 
I'll move the arrows to the fletcher but the bows will stay with the blacksmith. Thats as close to realism as I can get it without making a Bowyer.
Inventor378 13 Jan, 2018 @ 10:41am 
oh yeah,if you add to dawnguard you may want Fletchers to have arrow/bow plans since is more realistic.There only seems to be two at the moment though.One in the drunken huntsman in Whiterun,and on near the blacksmith in Solitude.Also you could have Hunters occasionally carry bow and arrow plans as well if you think it's relevant.
Inventor378 13 Jan, 2018 @ 10:38am 
oh cool,i'll check that out right now.Thx for the info.