Team Fortress 2

Team Fortress 2

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Well Event
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Other: Halloween, Night
Game Mode: Control Point
File Size
Posted
Updated
45.078 MB
9 Oct, 2018 @ 1:21pm
26 Sep, 2019 @ 12:17pm
4 Change Notes ( view )

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Well Event

Description
If you want to try out the map for yourself, type map workshop/1534896855 into the console

1920: Local Entrepreneur Douglas Jones is forced to abandon his dreams of managing a hotel in the middle of nowhere, as it turns out he built it on top of a haunted Celtic Burial ground. There are local rumors of evil spirits and huge skeletons stalking the halls.

1924: Mr. Jones faces total financial ruin as his second hotel, built to capitalize on ghosthunters visiting the nearby haunted hotel, appears to be built on the neighboring rival Celtic burial ground.

1968: Two outsider organizations have set up strange operations in the two hotels opposite of each other, trying to harvest the occult energies within the haunted hotels. Reports tell that they each have brought a team of mercs with them...

After 4 years in development, I'm finally able to say:

Welcome to the Hotels of Hell


Well Event is a Halloween reskin of one of the oldest map in Team Fortress 2: Cp Well!
However it is much more than just an artpass - several adjustments have been made to the layout and gamemode to make it more compatible with modern day TF2. This includes everything from wider doorways and more spacious hallways to entirely new routes!

Evil stalks the hallways...


Keep an eye on the clock when you are defending your last point! The total time of the round has been reduced to a mere four minutes and capturing a point only grants you one and a half minute... However what awaits you when the timer is more horrifying than sudden death, yes even worse than stalemate...

It's a Skeleton War - the attacking team will be granted six skeletons at their disposal, while the defending team will only get two - that's something that will shake up these turtling engineers!

Many scares to behold!


The following is a complete list of differences between stock cp_well and cp_well_event_rc1:
  • Complete Halloween artpass
  • Added pumpkin bombs and spells.
  • Added death pits.
  • Added timeout event: Skeleton wars!
  • The map now features ghost trains. Boo!
  • Added two new routes into and out of the two teams bases.
  • The underwater tunnel is no longer one-way and is now a sneaky flank to the 2nd cp.
  • Capturing a control point dispenses a rare spell.
  • Increased capture time of the final point to prevent back caps.
  • Added several extra medkits and ammo packs.
  • Added nobuild to the water canals.

Special thanks to the following:
Krazy for the Blu manor props reskin.
TF2maps.net for testing and feedback.
Popular Discussions View All (2)
2
5 Jan, 2019 @ 8:52am
Dex's Vanilla Server! [Monthly Workshop Maps]
Dex
0
12 Sep, 2020 @ 5:00am
Well Event is now live on the Creators.TF workshop!
Spipper
168 Comments
Frederick 26 Oct, 2024 @ 4:00pm 
dude ive watched more hazbin hotel rule34 than the actual show
Bondrewd 29 Aug, 2024 @ 2:36am 
hazbin hotel ahh map
Serge Ivanov 30 Jul, 2024 @ 3:36pm 
Interesting idea, love the ghost trains.
ShadowMan44 25 Dec, 2022 @ 10:30pm 
The spells on the map kinda ruin it for me, sure they're crazy and fun but Well kind of wasn't made for them. Unless a god-tier spell spawns very rarely and no common spells appear though, that would be fine I guess.
ME GUSTA! 12 Aug, 2022 @ 3:01pm 
And I forgot to mention that since these trains are ghost trains and not real ones, they should not be killing you when you collide with them, but rather just scare you with the same scaring effect as when you collide with ghosts in other halloween maps
ME GUSTA! 14 Jul, 2022 @ 2:04pm 
Why was it necessary for the nobuilds in the water? Did you add them to prevent unfairness? If thats the case, then that only just sounds like a skill issue since it will not be unfair if you can just get good. And also if you didn't know, the door for the spawn room in the original cp_well map of where you respawn in when dying after your team owned the middle control point used to not be a 1-way door only, and valve made it a one way door for the same stupid reason as to why I THINK you probably made those nobuilds in the water. So I would HIGHLY also recommend making the door for the 2nd spawn room to still be enterable regardless if you already came out of the room
Pyro Attack 18 Feb, 2022 @ 10:16am 
I have a very dumb name idea: Well Done
𝕿𝖍𝖊𝖗𝖎𝖔𝖓 15 Oct, 2021 @ 10:44am 
Well this is interesting.
ShadowMan44 7 Oct, 2021 @ 1:14am 
Like Ace the Ocarinamaker pointed out; the chandeliers should be lit up on the midpoint.
ICS⭐ 26 Sep, 2021 @ 2:31pm 
I hope this gets added this year.