Divinity: Original Sin 2

Divinity: Original Sin 2

80 ratings
Knock
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
5.042 KB
11 Oct, 2018 @ 1:23pm
12 Oct, 2018 @ 7:13am
2 Change Notes ( view )

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Knock

Description
Adds a craftable skillbook that allows you to open doors and containers by magick. Combine any plain non source rogue skillbook, and 1 lockpick. For DE
13 Comments
Tymon 13 Apr @ 2:33am 
It's worth noting that this will NOT unlock the magically locked containers in Arx.
𝓐𝓷𝓰𝓮𝓵 3 Apr, 2020 @ 10:34am 
Love this spell and use it as-is, but I have found a niche-case that needs some love i think this might be a good place for: Opening items that require strength to open based off of Telekenisis. I'm running a duo and both are casters trying to open the caskets of Braccus. Requires 18 STR which we don't have. But we have Telekenisis which the system doesn't count as lifting the heavy lid. (Gearbox instead of drag lid off)
Deklatis 15 Jul, 2019 @ 3:43pm 
Thank you! I got so tired of having to lockpick
Schultzenstein 18 Oct, 2018 @ 6:54am 
But does it attract every guard within a 300ft radius?
Dino153 16 Oct, 2018 @ 5:29pm 
I AM THE ONE WHO KNOCKS
beauxner 16 Oct, 2018 @ 6:27am 
yes I missed an "able" in there, you can't edit comments ok :(
UrbanNoodles 15 Oct, 2018 @ 9:56pm 
"you'd be to notice"
McCree From GameCube 15 Oct, 2018 @ 9:28pm 
#GAMERSRISEUP
Renee 15 Oct, 2018 @ 5:06pm 
@Eonyte LOL Now this is a true gamer
T-bag  [author] 14 Oct, 2018 @ 6:09am 
:steamhappy: