Haydee
188 ratings
Five Nights At Haydee's [UPDATED]
   
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66.916 MB
12 Oct, 2018 @ 2:25am
13 Feb, 2019 @ 4:59pm
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Five Nights At Haydee's [UPDATED]

Description
A new map modeled after the old indie game Five Nights At Freddy's! One of my personal favorite maps to work on but a pain to test out! Features the 16 complete rooms. Most are different versions of "Haydee's". You must find items to unlock the passage to the next night. Each night brings slightly different challenges. There are key items hidden in the map that you can use to unlock rewards that will help you during the nights! Utilize your saves correctly! You'll want at least a couple for night 4! The gas mask has no purpose currently, sorry :/ Let me know if there are any bugs or if you get stuck! This map is complete in full in its current state

NIGHT 1: Animatronics seem to be alive, survive and escape!
NIGHT 2: Animatronics have moved your key items around, survive and escape again!
NIGHT 3: The power appears to be off but some animatronics seem to be operational, get out now!
NIGHT 4: You've entered a new reality, The Puppet once you for itself! Kill The Puppet to escape!
NIGHT 5: The shop is noir and you find the previous night guard, end the cycle, KILL Freddy Fazbear!

[STORY]
You are the new night security guard at the very popular entertainment restaurant "Haydee's". You plan on saving up money for some new implants. The pay here is high due to many others quitting without notice. In fact, the previous security guards were never seen again after their first few shifts. The one before you was only employed 4 days before dissapearing. You need those new implants and decided that 5 days of pay was all you needed. Survive 5 nights, how hard can it be? The animatronics keep moving around your keys and rearranging stuff inside the building. Rumors say they walk around without being turned on first. And they whisper in people's ears "Stay with us...let's be friends forever..."

[STRATEGY]
Be careful what you bring with you, your inventory WILL fill up and you'll be foced to drop a couple items for key items. It is up to you to backtrack for them if possible. Each night takes away your key items so if you are able to pass with certain items, do so as they CAN help you on the other nights! DO NOT discard the remote, there is only one and it is used on multiple nights. ALSO: If you hear a scream the same time as an enemy appears, you must kill the enemy to proceed. Sometimes it unlocks a gate or spawns a key item.

[Key Items]
Ill fill this out later, honestly I do'nt know the locations by heart as I had to switch things around for multiple nights :(
NIGHT 1:
Gun - Main entrance
Screw - Behind drummer on stage
Crowbar - In container in the monitor room
Power Node - In monitor room
Pliers - In room marked with F, inside a present
Green Key - In container in room marked with B
Yellow - On a container in room marked with B
Wifi - In main stage room behind a gate
Remote - In Boys(Blue) bathroom, Kill walker to spawn the remote

NIGHT 2:
Screw - On the dark ledge corner, jump on center of tables
Wifi - Boys bathroom, kill Slasher to spawn
Pliers - In the vent marked with an X (In the F room), enter through Girls bathroom
Crowbar - In the hallway behind containers
Yellow - Behind the gate marked with a 1
Green - Container in room marked B
Purple - On Baloons in stage room

NIGHT 3:
Green key - Behind gate marked with a 1
Pliers - In hallway behind containers
Node - In monitor room
Screw - In monitor room passage way
Crowbar - In the back room of the stage room
Yellow Key - On Walker dummy sitting on table, use pliers

Song Credit: Welcome To Freddy's Nightcore Edit (Original by Madame Macabre)
*I suggest disabling or lowering the music volume if you are making a video
70 Comments
HAYDEE 11 May, 2024 @ 12:17pm 
Although there are some bugs, this is a very well-made map. Thank you for creating such wonderful work.
Demi 24 Sep, 2023 @ 7:27pm 
Just wanted to say that I really enjoyed this map! I suppose I'm lucky since I'm only playing it now, after some good updates based on what the older comments say.
The concept was pretty good, a lot of rooms kept me on edge even if they were by all means safe, which I'd say makes this mod a very nice little horror experience, if that was the intention.
I know I may be late to the fun but I'd 100% recommend this map
ebenzie16 17 Sep, 2023 @ 3:14am 
i couldn't find the other pink cards
Claw MacKain 22 Jul, 2022 @ 10:52am 
So, I played through this twice now. There's 10 items in the gallery room to unlock, meaning you need 10 pink keycards. But playing through the game, I only find 9 pink keycards, the 1 purple keycard needed, but 5 green keycards when you only need 4 of them.

First is behind the building you can get to before you even enter.
Second's in the gallery room itself, stashed in a corner.
Entering on the first night, it'll be in the hallway above the door you entered the place from.
There is none on the second night.
On the third night you can find one next to the drums on the stage and in a locked crate behind the B gate.
On the fourth night one is in the Marionette Room on it's lowered arm and three will be on the upper floor of this same room.
With this you'd have a total of nine. But you cannot find any on the fifth night, plus you can't really go back in to make use to them after completing the fifth night as you'd be trapped inside if you decide to go back in.
DON_BARREDORA 9 Jan, 2022 @ 9:23am 
oufit the jessica rabith????
hepyrg 15 Jan, 2021 @ 9:44am 
Пожалуйста скиньте мне песню в начале первого дня
Please send me a song at the beginning of the first day
Fumo Bnnuy n Friends 20 May, 2020 @ 11:31pm 
made it to the end but what do you do with the white card? also where's the last pink card for the gallery?
SpooderSpartan 19 May, 2020 @ 9:56pm 
Good job on this map, i can see that some thought was actually put into this, unlike other maps. Also good job on the combat, really got my heart going. btw you can get stuck on the last level by picking the wrong elevator first.
Scat Man Ender 15 May, 2020 @ 7:20pm 
Oh and you can softlock night five if you put the power node in the second platform first.
Scat Man Ender 15 May, 2020 @ 7:18pm 
The first three nights were alright nothing too annoying if a bit tedious what with me carrying an ridiculous amount of gear due to the storage box being locked off to the entrance. But the last two nights killed my enjoyment. Night 4 and 5 share the same problem, tonal shift. Were the first three nights relied on puzzles and a few enemies, 4 and 5 completely shifts gears and goes full RE4. The blaring music, the over abundance of enemies it all kills the mood you set up. Not to mention the BS deaths, seriously shoving the player off a platform after putting in a key and spawning a walker behind them to shove them off is nonsense. And for Christ's sake reduce the speed on the lift in night four it's too fast, if a player goes down it Haydee will go into a free fall and die.