Reassembly

Reassembly

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Phase Engine
   
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504.708 KB
12 Oct, 2018 @ 7:54am
28 Dec, 2021 @ 11:05pm
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Phase Engine

Description
At this very moment of 2020, I revisit the game, since I didn't have a change to check out the last update.
Then I decide to make some change to this mod... for fun, even no body care.

So let me write a serious description of this mod:

Features:

In summary, a new glass cannon faction with teleportation, utilize some long range fix weapon.

The power management is different from other faction, there is generator for generating power, and power bank for saving the power. The generator is costly and power bank has no weight. So utility them for max power efficiency.
Since teleportation will cost great amount of energy per mass, the power bank is a solution, however, it means there will be a recharge period for next teleportation.

The main guns, there are several different choices for different purposes. Normally, higher DPS means lower efficiency, but higher efficiency weapons will have much lower DPS and they needs to be aimed carefully. They normally cost a lot of energy, so they needs to be utilize between teleportation.

The defense choices are unique. This faction don't have best armor or shield, however, the shield recharge is very good, they should protect ship from low DPS hit. And the immobilize drone and platform could disable or surround enemy make them move slower and hard to fire at the ship.

There are some few other stuffs, such as traps and missiles etc.

This is a mod for blowing up enemy ships after all, who cares about balance and other stuff.

That's all.

Changed name into Phase Engine (old Ghost)
Stop update, adapted into new mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2704418791
1 Comments
BennyLava 21 Nov, 2023 @ 2:52pm 
I feel like this is a very interesting faction. The R drain mechanic makes getting C from R harder, all of the faction's lasers (including the drone's laser) having the force manipulation makes it interesting and distinct when playing as the faction. I don't know how much it's balanced when playing against. the parts feel much smaller, I've built strong fighter ships, and they look the same size as other factions' almost-drone-like ships (you know the ones). And it actually has a not overpowered teleport mechanic, requiring more generators, consuming more R. It seems pretty balanced. The only critique i'd give is that the Generator NV part gets rid of the interesting R drain mechanic without a draw-back, and even inverses it, regenerating R. I'd recommend making the Generator NV part generate R at the expense of energy drain. I do not know if it is over or under powered, as I haven't gotten a chance to play against it