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I've been the GM roughly half of the time, yeah. I do have a 'monstrous' PC, but none of my friends experienced any lag and some of them even use moderate spec laptops. I have played each campaign map for a few hours without any of us (myself including my friends) experiencing any crashes or lag issues.
Even if there were triggers that were causing lag spikes, I wouldn't have the first clue how to fix them unfortunately. I don't play much D:OS2 these days and I don't have the experience nor familiarity required to delve into the maps and streamline them by removing some of the elements of the map that are broken by GM mode and thus cluttering the map, potentially wasting resources and causing performance issues.
Maybe you have monstrous pc?
Works fine for me. I've used these maps a few dozen times with friends. It's merely the campaign map ported over to GM Mode, so if you're lagging then I would imagine that it's most likely a personal PC issue or a mod combination issue.
It has to do with the way the map is scripted when it comes to visibility. I only allowed these maps to be used in GM mode; the scripting, triggering and entity data remains unchanged.
If you enter said areas by using the game objects that transition to them (ladders, doors, manholes, etc) as a player character would, visibility will be fine. If the GM player attempts to transition to different areas that have scripting in place to prevent them from being revealed until properly transitioned to, said areas will remain covered with a black mask.
I mean, it has to be. I merely took part of the game and made it accessible in the Game Master mode, a mode that advertised itself as an ultimate creative experience. All I essentially did was copy and move the campaign maps to the Game Master map / scene folder.
If it was against Larian Studios' ToS, I'm sure they would have asked me to take these maps down or forcefully take them down on their own.
However, I did have a few people report that there were NPCs that could not be deleted in the Hold campaign map that I ripped, such as the Kraken and its tentacles. I was not able to delete them using the delete / remove button but I was able to delete them through the encounter window by clicking on the red 'X'.
Try deleting the NPCs you wish to delete through the encounter window. If you still cannot delete them, then the map has triggers and variables that are completely preventing their deletion.