Total War: WARHAMMER II

Total War: WARHAMMER II

122 ratings
Imperial Guard - Submod - No Unit Cap
   
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Tags: mod, Units
File Size
Posted
Updated
930.453 KB
14 Oct, 2018 @ 1:31pm
28 Mar, 2021 @ 12:48pm
9 Change Notes ( view )

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Imperial Guard - Submod - No Unit Cap

In 1 collection by Nox
Nox's Total War: Warhammer II Mods
17 items
Description
Updated for the Rakarth Patch 28/03/2021

Welcome everyone!

as it has been requested frequently this is a small Submod to remove the unit cap on my Imperial Guard unit. Adding this mod alongside the main mod will disable the unit limit of 3 and allow you to recruit an unlimited number of Imperial Guard regiments. Removing it will enable the cap again. This is the first submod i made so if anything isn't working as intended, please let me know so i can look into it.

Attention Custom Mod Manager Users:
  • Please make sure this mod takes priority in the load order so it can overrite the necessary tables from the main mod!

Important: Requires the Imperial Guard main mod to work
16 Comments
♂Yamyam Enjoyer♂ 10 Aug, 2020 @ 7:39pm 
Doesn't seem to need an update, neither this one nor the mounted one, working fine for me.
RobbySin 26 Jun, 2020 @ 8:42pm 
Hey Nox is this easily updated?
Mana-100 29 May, 2020 @ 6:36am 
Please update.
SoulCollector 4 May, 2020 @ 12:36am 
could u do one for chaos?
DamagedIndividuality 18 Dec, 2019 @ 10:46am 
@Nox Heyo, that has worked perfectly, that's just me being a proper noob and not looking properly.
Nox  [author] 17 Dec, 2019 @ 1:07pm 
Hey, the issue is most likely that the Reiksguard all in one mod just contains my Reiksguard units not the Blazing Sun or the Imperial Guard units. For this one to work you need the Imperial guard unit mod, which is separate, then it should work. It is listed as required object for this mod to find it easily.
DamagedIndividuality 17 Dec, 2019 @ 12:48pm 
@Nox Hey man, so I've been troubleshooting since I enabled both the all-in-one collection and this submod, it would appear that for some reason whenever I have both the all-in-one and the 'no unit cap' submod enabled my game crashes upon start up. I have rejigged the load order and made absolutely sure that the submod is loaded after the all-in-one but nothing seems to be working. Is this something that you're aware of? :cozybethesda:
GodKing Ray 13 Dec, 2019 @ 12:29pm 
please update
-FETCH- 15 Jun, 2019 @ 12:25pm 
обновите пожалуйста
klaysdnd 5 Jun, 2019 @ 10:38pm 
update?