Homeworld Remastered Collection

Homeworld Remastered Collection

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Engagements Single-Player Add-On
   
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152.612 KB
16 Oct, 2018 @ 9:51pm
16 Oct, 2018 @ 10:10pm
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Engagements Single-Player Add-On

Description
Single-player campaign add-on for Engagements (10x), available at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=500022516 .

The base Engagements mod only affects multiplayer. The singleplayer campaign is pretty heavily balanced on ship health, and you may encounter serious gameplay issues trying to use this mod in the singleplayer campaign (e.g. Mission 3 of the HW1 campaign will be way too easy, and Mission 16 will be way too hard). However, if you want to play Engagements in singleplayer, this mod will enable it for you. You need both this mod and the base Engagements mod.

See the original mod at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=500022516 for more info about what Engagements is and how it works.
33 Comments
DeinonychusCowboy  [author] 26 Jun, 2023 @ 6:50pm 
Classic had a liiiiitle bit of between-mission scaling, e.g. the assault frigates in mission 3 could be from 3 to 5 and either half health or full health depending on your starting fleet. But HW2/RM used it a ton for every mission, yeah.
[KoF] EdwardReynolds 25 Jun, 2023 @ 10:34pm 
Yeah on certain missions in RM-1 the bad guy fleets scale to to the size of your fleet, which I think is a mechanism from HW2. Does mean though that you run into ships insta-deleting even with 10x health haha only so long a frigates gonna last with 50 other frigates target firing it
DeinonychusCowboy  [author] 25 Jun, 2023 @ 10:08am 
I seem to remember that HWRM the salvage everything strategy was never really as effective/well balanced in vanilla as it was in homeworld classic, unfortunately. This mod would only make that worse of course lol
[KoF] EdwardReynolds 23 Jun, 2023 @ 2:37pm 
Turns out with bigger fleets to balance HW1 salvagers in later missions I had to speed them up. Even with the 10x health they die like flies once frigate blobs start popping up with 30+ ships
DeinonychusCowboy  [author] 23 Jun, 2023 @ 12:52pm 
Ah heck, I thought I tested that! Well I'll probably make an engagements version for 3, unless they change the gameplay enough that I don't feel it's necessary, so I'll revisit all the values including movement speed then. It wasn't really an ideal fix anyway, marine/infiltration frigates were much easier to balance than the hw1 salvage mechanic.
Queco Jones21 23 Jun, 2023 @ 8:38am 
Cheers!
[KoF] EdwardReynolds 22 Jun, 2023 @ 8:40pm 
@DeinonychusCowboy all good mate, happy you laid the path out for me :D

I was too dumb to figure out your C# engagement tool so I ended up modifying the ship files directly for the new ships - which helped me discover at least for single player the modified values or formulas in your lua for movement speed dont work. Salvage corvette still has MS of 255.
Queco Jones21 22 Jun, 2023 @ 6:19pm 
No worries DienoychusCowboy! We are all eagerly waiting on 3... and praying that it is good!
Honestly, your mods are some of my favorite here, they lined up exactly with my thinking that the ships in HW2 died too quick. Looking forward to w/e mods you put out in the future!
DeinonychusCowboy  [author] 22 Jun, 2023 @ 5:55pm 
@[KoF] EdwardReynolds Nice work, sorry I'm lazy lol. Hopefully when 3 comes out I'll feel like getting back into HW modding again, for RM as well as 3