RimWorld

RimWorld

842 ratings
Field Medic [1.0-1.6]
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.384 MB
17 Oct, 2018 @ 9:21am
2 Jul @ 12:46am
21 Change Notes ( view )

Subscribe to download
Field Medic [1.0-1.6]

Description
[07/02/2025] The version for 1.6 has additional feature change. Non-downed pawns and in-bed pawn can now be stabilized. 1.5 and earlier retains old behavior.

[01/22/2019] Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if you wish to use Combat Extended. Have fun with CE ;) (I'm going to)


This mod of Rimworld adds the functionality to temporarily patch up bleeding pawns in the field. The patch expires after a while, so you still need to give the pawn more formal heals, but this buys you time.


Credits

Most code are ported from NoImageAvailable/CombatExtended, so great thanks to NoImageAvailable for releasing his code under CC-BY-NC-SA-4.0.

I used Chicken Pluckster's Outfit Creation Kit ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1114369188 ) to create the Medic Bag sprite. Thank you CP, the templates are super useful.

How does it work?

* New apparel: Medic Bag.
* Costs 30 cloth, 5 med, and 2 components to make ...
... on tailor table
... after you've researched Medicine Production.
* The colonist needs to have 5 crafting and 4 medical skills.
* Raiders will not spawn with medic bags. Traders may have medic bags in stock.
* A pawn needs to wear the medic bag to use it.
* It occupies waist layer, covering the torso, thus it shouldn't conflict with most apparels.
* The pawn needs to be downed, not in a bed, and is bleeding to be stabilized by a Medic-Bag-wearing pawn.
* For Rimworld 1.6 and above, the pawn does NOT need to be down, and CAN be in a bed.
* The helper's medical tend quality affects how effective the stabilization is.
* Stabilizing each bleeding part costs 3-8% of the bag, depends on the original amount of bleeding. The bag can cause "Tattered apparel" just like any other apparels.

Localized for Chinese(S/T)


Known Issue
* [1.3] The UI icon for the bag (e.g. in the Gear tab) will have its chosen color (default grey at (94,96,103)) painted over the whole bag, including the blue cross. It is due to how Rimworld renders UI icon, thus I can't do much about it.

GitHub Release

https://github.com/flyfire2002/RimworldFieldMedic/releases/latest


License

As mentioned above, CC-BY-NC-SA-4.0. Mention both NoImageAvailable and me :)

B19 Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1536180071
Popular Discussions View All (2)
4
8 Mar, 2019 @ 6:59am
How to "auto-equip" medic bags and auto-use em?
Swatti
2
16 Sep, 2020 @ 6:27am
Linking third party items
левый с рынка
455 Comments
flyfire2002  [author] 2 Jul @ 12:47am 
Updated, both done.
flyfire2002  [author] 30 Jun @ 5:46pm 
Update Plan:
* I'll look to update this mod to 1.6 this week, though I might need to do a minor bump again when 1.6 comes out officially.
* I want to rewrite the code a little bit to use the vari-tick mechanism of 1.6. That should come in about before end of July if I drag my foot.
超赛神 16 Apr, 2024 @ 7:32am 
支持
flyfire2002  [author] 14 Apr, 2024 @ 7:23pm 
Much respect to you, MarkH! I did the latest patch with Monodevelop and it worked quite fine, so I think I am tooled up again :)
MarkH 14 Apr, 2024 @ 3:08pm 
Except for this one... I do appreciate the work you've put into the mod, flyfire2002. :)
And if you do want any help, I have zero RimWorld modding experience, but a couple decades of C# experience.
MarkH 14 Apr, 2024 @ 3:06pm 
*VS Code, I mean.... last comment, I swear!
MarkH 14 Apr, 2024 @ 2:22pm 
On a side note, VS Core is nice for many different languages, too. Pretty much what I exclusively use when I forced to deal with javascript.
MarkH 14 Apr, 2024 @ 2:19pm 
Visual Studio Code (as opposed to the full VS) is actually quite nice, too. It has a native Linux version as well.
I know a lot of people swear by Rider, though I haven't tried it.
flyfire2002  [author] 13 Apr, 2024 @ 9:39am 
OK, monodevelop works reasonably well, and it has an usable assembly browser, so it is probably good enough for modding Rimworld (folks mostly said it is bad otherwise). Thanks for the suggestion, Noxilie!
Noxilie 13 Apr, 2024 @ 3:12am 
>I ditched Windows a long while ago and therefore I can no longer do C#
>I will need another IDE past that time
monodevelop .com ?

Anyway, thanks for still maintaining this, you are the best :)