XCOM 2
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RPG Overhaul Specialization - ShardWielder
   
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348.951 KB
17 Oct, 2018 @ 1:54pm
7 Aug, 2021 @ 12:05am
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RPG Overhaul Specialization - ShardWielder

Description
This mod adds a templar lite option into RPG Overhaul

Perk order is
Rend
Templar Focus
Amplify
Deflect
Invert
ArcWave
IonicStorm

Warnings
Shard wielders mime holding an assault rifle instead of wearing shard gauntlets when idling. All actions such as rend or devouring souls will animate normally. This is a permanent bug.
EDIT: Someone has done my homework for me HUZZAH! This mod seems to fix the animation issue! Everyone say thank you Mitzruti!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2405138536

This should not be used with Templar Disciple, pick one or the other
Templar disciple features full animation work and different perk path but uses a shard gauntlet that is a secondary. It can be found here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1754101865&searchtext=templar+disciple
Popular Discussions View All (1)
1
5 Oct, 2024 @ 4:16pm
Incompatiability List
Meman82
61 Comments
Meman82  [author] 6 Oct, 2024 @ 11:27am 
@Gearhammer Make a backup up save before changing your mods to be safe. Then add the templar disciple mod and rebuild using something like this mods RebuildSelectedSoldiersClass
command https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1370543410 If it steals any AP points you can use the RPGO command
RPGO_GiveAbiltiyPoints 10
When on the correct soldier. Save another separate backup here.

The safest thing to do after that is leave this mod enabled and ignore the tree, but with the backup you should be fine to try and remove this mod as long as no other soldiers have taken any perks from it. I believe the tree will just disappear but you have the backup in case it crashes when viewing the soldiers tree. It will give a warning when you first try to load the save without this mod but that can be ignored unless it crashes. Either choice make another backup save once your done.
Gearhammer 5 Oct, 2024 @ 11:50pm 
@Meman no, game vanila templars work fine.
There is 2 gauntlets, one Tempest base game and Shard replace psiamp.
Game crash or frizes when I put Tempest base in primary slot. I will see if Tactical UI is problem.
Can I switch mods mid game, to replace this mod with Templar disciple, is it safe?
And I forgot, when I reset soldier skils and talents via console will he remain same rank with ap to spend for that rank?
He is major by the way.
Note: Yesterday I again put base Tempest gauntlets as primary and somehow game didnt crash...
I will look if mod Tactical UI is the problem or I can sent you full log?
Meman82  [author] 5 Oct, 2024 @ 4:11pm 
@Gearhammer The rpgo soldier not working with the shard gauntlets when equipped as the secondary is expected. This mod was designed to use the base game so the perks only work in conjunction with the base shard gauntlets. Do base game templars also crash? The error log you posted seems to suggest that there is a conflict between one of the mods you have and the base game Templar stuff. From this post here https://www.reddit.com/r/xcom2mods/comments/mr7w1m/crashes_at_avenger_seemingly_random_after_a_time/ the user has the same crash log but not psionic melee. It might mean it's a generic response rather directly related to your issue. They said that the problem was something to do with Tactical UI so you might look into that?

If you want a Rpgo soldier class designed around the Psionic Melee mod I would suggest using this mod instead https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1754101865 then using console commands to respec the offending soldiers.
Gearhammer 5 Oct, 2024 @ 2:44pm 
@Meman82 here is error from log:
[0165.19] Error: (RemoveNetObject) Objects AkEvent XPACK_SoundCharacterFX.Templar_Ghost_Target_Loop and AkEvent XPACK_SoundCharacterFX.Templar_IonicStorm_ThunderReflection_LR have duplicate NetIndex 63
Note I added Mitzruti patch and it still crashes when I equip my RPGO solder with gauntlet shards as primary and pistol as secondary.
Gearhammer 5 Oct, 2024 @ 11:03am 
@Meman82 one my rpgo soldier have talents from this mod and his secondary is shard gauntlets. But he can use only rend and dosent generate or its not shown foxus. Also retrubution is not working when enemy aproach in melee. When I switch gauntlets to be his primary game crashes. These days I must check error logs to locate what causes crash and I will try Mitzruti patch to see if that will solve everything.
Meman82  [author] 5 Oct, 2024 @ 10:03am 
@Gearhammer It shouldn't be in conflict with the psionic melee mod as I believe that adds the gauntlets as a secondary. This mod was made with the assumption that the soldiers would utilize the shard gauntlets in there primary weapon slot which should be the base game gauntlets. It might work with the gauntlets in the secondary that are provided through that mod but I've never tested it.
Gearhammer 5 Oct, 2024 @ 12:33am 
Is it compatible or in conflict with psionic melee mod?
Meman82  [author] 23 Feb, 2024 @ 10:02pm 
@Gage615 Psychic trait is a modded addition using a quick search it appears to be from
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1885142350&searchtext=psychic+trait
At the bottom of that mod it says

This mod is not designed to work with other psionic classes. I designed it to be something of a psi operative replacement for RPGO where not everyone is psionic and you have to have the gift of psionics.

Look deeper into that mod if you want to understand that better
DynasticAsian69 23 Feb, 2024 @ 12:27pm 
I may be missing something but it says that focus requires the psychic trait and I am unsure where to acquire that
scatteredwingsxiii 21 Feb, 2023 @ 8:31am 
Do you have unlocked the templar focus perk?