RimWorld

RimWorld

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[CP] Rimmu-Nation - Clothing
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
21.969 MB
17 Oct, 2018 @ 3:31pm
21 Apr, 2024 @ 4:00pm
52 Change Notes ( view )

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[CP] Rimmu-Nation - Clothing

In 3 collections by Chicken Plucker
Project: Red Horse 1.0
24 items
Red Horse 1.2
25 items
Red Horse 1: Classics 1.5
24 items
Description
It's time to dress for the occassion.


Want to run around in camo and tacticool outfits? You need some military grade surplus equipment to protect your troops?

Rimmu-Nation is having a BLOWOUT SALE! DPM, DCU, M81, Multicam, tacticool polos, tacticool skirts and outfits from other video games to let the bad guys know to shoot you first!

Nobody wants to be under fire looking out of fashion, try out our new Hunter Reactive power armor to show those tribals that their tech is out of date!

RIMMU-NATION, DEFENDING YOUR RIGHTS.

____________________________________________________________________

NOTE:
Plenty of the outfits you see in the preview are uncraftable and are rare to find. Uniforms with camo are what's usually on the bench, along with suits and etc. but civilian gear is usually only available through purchase or looting.

The outfits do not spawn for random creation anymore, you'll have to use prepare carefully if you want starter kit!

- Mod also has the Spetsnaz GORKA kit from A17 with updated textures
- Also has the Ghillie suit outfit mod from A17 merged in

Credits to:
Chicken Plucker
Taranchuk - 1.5 update for assembly
Jecrell
Albion
Odstriman
Saito Yui
Yusha Thomas - But Sarge Shirt
Warrior Poet Society - WPS Polo

Mods featured in previews:
Detailed Body Texture II
Rimmu-Nation Clothing
Rimmu-Nation Weapons (Unreleased, WIP)
Chicken Mitchell Hairs
Red Horse Furniture
[KV] Show Hair With Hats or Hide All Hats - 1.0

Everything is craftable version: (Steam)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1561492240

______________________________________

Save our Ship 2 question:
Is Hunter Reactive patched to work like the EVA suit?
No. The technology for Hunter Reactive does not help the wearer breathe in space.

______________________________________

Made in compatibility with this mod that adds stealth mechanics:


By: Pelador

Adds camouflage and basic stealth mechanics in the game.
Popular Discussions View All (6)
11
23 Apr @ 6:50pm
All utility clothing items are purple boxes once a pawn equips them
sama
9
29 Jul, 2019 @ 1:53pm
Combat Extended Comp
Jesus
1
23 Apr, 2019 @ 2:10am
Vampire mod conflicts with rimmu nation weapons and clothing
ice_corn
624 Comments
⚡ÆLP⚡ 6 hours ago 
1.6?
Jariko 4 Jul @ 8:05am 
Would be nice if the desc told us if this was CE compatible or not
williamb1995 29 Jun @ 10:38am 
1.6 ?
ozfresh 8 Jun @ 3:31pm 
Whats up with these? vvv
ozfresh 8 Jun @ 3:31pm 
XML error: <li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Backpack_Tactical_Sling"]/apparel/bodyPartGroups</xpath><value><li>Torso</li><li>Shoulders</li></bodyPartGroups></value></li> doesn't correspond to any field in type PatchOperationSequence. Context: <Operation Class="PatchOperationSequence"><li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Backpack_Civilian"]/apparel/bodyPartGroups</xpath><value><li>Torso</li><li>Shoulders</li></bodyPartGroups></value></li><li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Backpack_Tactical"]/apparel/bodyPartGroups</xpath><value><li>Torso</li><li>Shoulders</li></bodyPartGroups></value></li><li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Backpack_Tactical_Sling"]/apparel/bodyPartGroups</xpath><value><li>Torso</li><li>Shoulders</li></bodyPartGroups></value></li><li Class="PatchOperationReplace">
ozfresh 8 Jun @ 3:30pm 
<xpath>/Defs/ThingDef[defName="RNApparel_Backpack_PegasusEliteOps"]/apparel/bodyPartGroups</xpath><value><li>Torso</li><li>Shoulders</li></bodyPartGroups></value></li><li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Backpack_Military"]/apparel/bodyPartGroups</xpath><value><li>Torso</li><li>Shoulders</li></bodyPartGroups></value></li><li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Harness_MOLLE"]/apparel/bodyPartGroups</xpath><value><li>Shoulders</li></bodyPartGroups></value></li><li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Harness_ALICE"]/apparel/bodyPartGroups</xpath><value><li>Shoulders</li></bodyPartGroups></value></li><li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Holsters_Shoulder"]/apparel/bodyPartGroups</xpath><value><li>Shoulders</li></bodyPartGroups></value></li></Operation>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Jeremy Lin 15 Apr @ 5:38pm 
handgun holster cause a error.
Froit Berzerker 2 Mar @ 2:13pm 
thanks @Stormie, u are my hero
Stormie 20 Feb @ 10:39pm 
4. Press Enter and add this code underneath (remember this):

<wornGraphicData>
<renderUtilityAsPack>false</renderUtilityAsPack>
</wornGraphicData>

5. If done correctly, it should look like:
<wornGraphicPath>Things/Apparel/Belt/CivilianBackpack</wornGraphicPath>
<wornGraphicData>
<renderUtilityAsPack>false</renderUtilityAsPack>
</wornGraphicData>
</apparel>

6. Now copy the 3 lines from step 4 listed above and paste it under other backpack categories, should be 5 in total (civilian, military, tactical, tactical sling, pegasus elite ops).
7. Save the file and that's it. Give it a try and lemme know. Remember that if CE updates, it'll remove all of your edits, so I'll also inform CE team about this, hope it'll be included in their modpatch.
Stormie 20 Feb @ 10:38pm 
For anyone who's being affected by the missing/error/pink texture bug on backpacks, I've found a temporary fix. Fairly sure that this is due to Combat Extended :
1. CE has a built-in patch for Rimmunation, located inside CE's mod folder:
\workshop\content\294100\2890901044\ModPatches\Rimmu-Nation - Clothing\Patches\Rimmu-Nation - Clothing
(this is for Steam users, if you're non-steam then find your local CE folder).
2. Open RNC_CE_Patch_Apparel_Backpacks.xml file with your preferred editor, I use Notepad++.
3. For each item category, look for its own <wornGraphicPath> , for example the first backpack is Civilian, look for this:

<wornGraphicPath>Things/Apparel/Belt/CivilianBackpack</wornGraphicPath>