Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[DEPRECATED] All HS3 Buildings Available
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
2.555 KB
18 Oct, 2018 @ 3:03pm
22 Feb, 2019 @ 5:01am
6 Change Notes ( view )

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[DEPRECATED] All HS3 Buildings Available

Description
DEPRECATED
I'm no longer maintaining this mod and likely won't even respond to comments here. This game option (and many more) is maintained in my flagship mod: DB's Civ VI Gold. Unsubscribe to this and subscribe to that.




DESCRIPTION
All level 3 Holy Site buildings (Cathedral, Mosque, Pagoda, etc.) are available when the Divine Right civic is obtained, and the "building" class of beliefs is removed.

The Worship ("building") class of beliefs is removed and religions can have 2 Founder or 2 Enhancer beliefs. (Otherwise the game hangs when you evangelize your 4th belief and there are no Worship beliefs to choose from.)

The buildings are mutually exclusive, you can only build one of them in a city. But each city can construct whichever one it needs to fit its needs (add housing, food, science, etc).
6 Comments
DB  [author] 1 Jul, 2021 @ 8:17am 
Just a quick note to say that this mod is now deprecated but the idea lives on as a Game Option in DB's Civ VI Gold .
DB  [author] 12 Nov, 2018 @ 6:17am 
Hi @[SSC] Borealis. Sorry, I haven't tested those mods, and they don't interest me that much. Feel free to try it and let me know if they're compatible.
Borealis 10 Nov, 2018 @ 1:55am 
again, also wit the jfd' RwF and the radiant mods by kimu?
DB  [author] 9 Nov, 2018 @ 9:36am 
@skaz88 Yes, it's now compatible with Religion Expanded
Borealis 26 Oct, 2018 @ 4:15am 
compatible with jfd's rule with faith and the "radiant" mods by kimu?
skaz88 24 Oct, 2018 @ 4:56pm 
Is this compatable with Religion Expanded's buildings?