Kenshi
74 ratings
Alternate poses (Greenlander Female)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
391.821 KB
19 Oct, 2018 @ 1:23am
1 Change Note ( view )

Subscribe to download
Alternate poses (Greenlander Female)

In 1 collection by Howls@TheMoon
Mortal gods Pack
10 items
Description
This mod adds 7 different poses that replace 7 of the 8 existing poses on Greenlander females only. Also the sleep in bed and sit in chair poses have been altered.
In the plastic surgeon the most helpful adjustments are to shoulders, frame, shoulder set and posture as different postures and frames will make some of the poses look funny.
59 Comments
Howls@TheMoon  [author] 15 Feb, 2023 @ 9:22pm 
@InfernusMatrix
If you take a look at the last screen shot above, it shows all the changes i made to achieve this in the construction set. To extend it to other races i believe you would just open up the race file and attach the animation file that is in the mod to whichever race you want.
I made this over 4 years ago and don't have it installed anymore so things might have changed.
InfernusMatrix 15 Feb, 2023 @ 9:51am 
Would really like to extend these to the other Vanilla races like Scortchlander. I'm sure it can be done I just don't know how to move the assets around.
InfernusMatrix 12 Feb, 2023 @ 4:30pm 
How would I patch this to work with added subraces? They area all vanilla meshes so I think I just need to apply the animations somehow. Like the default greenlander works fine, but the cannibals uses the default poses.
Howls@TheMoon  [author] 9 Aug, 2020 @ 6:09am 
It will affect all Greenlander females npc's included. Have fun~
Lawless 9 Aug, 2020 @ 2:45am 
Literally using just for the sitting animations xD ..is this like "Ladylike sitting poses" on nexus where it affects all female NPC's aswell?
Xbalamque 6 Apr, 2019 @ 11:03am 
some poses are nice but other ridiculous in the context and as it is rather dificult to find a surgeon i'have been obliged to stay with some of that undeserable poses or stop with that mod. Would be necesary to add more surgeons.
Howls@TheMoon  [author] 30 Jan, 2019 @ 1:03pm 
Weird lol, perhaps you deleted the wrong mesh?
If you didn't delete them before importing the new ones that might help.
No need to rename the mesh as you won't use it and that is what the skeleton will link to in the game. Maybe changing the mesh name did it?
The body mesh is always weighted to the skeleton when importing like I did in the video, I've never seen it not link to the mesh it is a imported with. :(
Illmad 30 Jan, 2019 @ 10:35am 
When importing the Skeleton mesh into the template, I get 'Female_skeleton.001' (renamed 'Female_skeleton' after I deleted the template skeletons and meshes) and a mesh called 'Default' which I renamed 'Female_body' after deleting the template body mesh.
The template skeletons were syncronized with their bodies, but I couldn't apply the poses to them correctly. It's just the imported files that are not connected to eachother.
Illmad 30 Jan, 2019 @ 10:29am 
I appreciate the extra information, but I think you misunderstood me: I can't get the body mesh to pose. Only the skeleton.
This is what I see:
https://i.imgur.com/9kTNJKp.jpg
Howls@TheMoon  [author] 29 Jan, 2019 @ 6:33pm 
1/2
Sorry~ I meant after you export the mesh with the skeleton and animations you will get two files, a skeleton which has the animations that you overrided and saved and also a mesh for each skeletion you export (you don't need the exported mesh).
In blender when you import the skeleton and mesh together like in the video, go to the bottom and put it in pose mode then hit A to select the entire skeleton (2:40). Then go to the right and find pose library and open then go through the list and find the idle_poses you would like to alter.(2:58)
After you select a pose from the pose library list on the right you need to hit the little life preserver icon (3:02ish) and then it will repair and add the pose to the window just to the left of that list. When you see the pose loaded in the little window select each one and then hit the little magnifying glass to the right (3:10) and it will put the skeleton and the mesh in that pose. From there it is altering the positions of each bone.