Starbound

Starbound

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Floran Flying Wing Ship
   
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1.258 MB
20 Oct, 2018 @ 5:21pm
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Floran Flying Wing Ship

Description
Floran Flying Wing design, based on Starbound beta Floran intro video. Compatible with Starbound 1.3.3.

This ship design is based on the 'flying wing' seen in the Floran intro video during Starbound's open beta. For the downloadable ZIP (non-workshop) version, see https://community.playstarbound.com/resources/floran-wing-ship.5577/

The vanilla Floran ship is made up of bits and pieces of other races' ships. While I understand they are technology scavengers, it does not make sense to me that they would, when expanding the ship, visit a junkyard, chop off part of a derelict ship, and weld it onto their ship. Imagine the difficulty of connecting all the pipes and wiring, as well as interfacing potentially incompatible equipment! So to me it makes more sense that they would scavenge design principles, modules, and parts, but the hull of the Floran ships would likely be Floran-built. Following that line of reasoning, the exterior appearance of such a ship would be both crude and utilitarian.

So combining the beta 'flying wing' image with the concept of a roughly built hull containing scavenged technology, I came up with this flying wing design. The major hull armor plates are a patchwork of unpainted welded plates. The sensor array on top is a bit rusty and does not match, whereas the missile packs and guns look new, floran priorities being to the hunt.

I also prefer the approach to ship upgrades that some other ship-mod authors take: you start with a big ship, but only part of it functions and is accessible, and successive upgrades open more areas of your ship. This always made more sense to me than the vanilla upgrade approach in which your ship grows larger. So in this mod, ship upgrades are gradual repairs that make more and more of the existing ship usable by gradually repairing the damage that occurred prior to game start.

The left-most area of the ship is a single vertical shaft that provides access between the levels, so you can install elevators if desired.

To install, unzip the contents to your mods folder (\Starbound\mods) and make a new Floran character. To find the folder, find Starbound in your Steam library, select Properties, and "Browse local files." Or if you are installing from the Steam workshop, just Subscribe.

To install to an existing Floran character, it takes more work:

1. Remove everything possible from your ship, including the contents of the storage locker, and beam to some location that is not your ship.
2. Exit the game, and delete that character's .shipworld files in \Starbound\Storage\player including the backups (BAK1, BAK2, and BAK3). It helps to sort the files by date to find the right ones.
3. Repeat these two steps for all you existing Floran characters.
4. Install the mod by unzipping to the mods folder or Subscribing in the Workshop.
5. Start the game, load your Floran character, and beam to your new ship.
6. Reinstall all your shipboard equipment and supplies.

Enjoy! Meaningful feedback is appreciated.
11 Comments
runestyr  [author] 6 Feb, 2022 @ 4:22pm 
I thought about a nose-to-top orientation when I made it. In addition to the reasons I explained in Jun 2019, consider that when doing inter-system jumps, the starfield moves from right to left. So if the nose of the ship were at the top instead of the right, it would seem to be flying sideways.

Changing the orientation would involve not just rotating the wingTx.pgn and wingTxLit.png images, but entirely recreating the Blocks images, which are the hard part of making a ship mod. You might also have to tweak some values in the Structure files, I don't recall what those do anymore. If you want to do it, that's cool. I only ask that you credit the artwork back to me.
Kerik 6 Feb, 2022 @ 11:25am 
fits better and keeps it from sucking ass to move around inside
Kerik 6 Feb, 2022 @ 11:25am 
why not make viewing from the back or front, or hell even have the front of the ship be top or bottom, so it fits better? always been a little (very) iffy on wide ships being turned tall, so why not just rotate it up and down rather then sideways?
PixelatedIdiot 12 Nov, 2019 @ 10:16am 
I gotta say I'm a fan of this, the design and lore fit pretty well in my opinion, although I do find that it doesnt have as much big room as I like and I gotta say that theres is some charm in the vanilla ships that this kinda lacks with the vannilas greenhouse at higher ship tiers although this one has a nice touch with the whole interior being basically over overgrown with foliage which is something I can definitely see floran doing on there ships, hell I think it's what most floran players do, TLDR, Good ship replacement would gladly suggest if your looking for a new ride
runestyr  [author] 2 Jun, 2019 @ 9:31am 
Fitting the wing design into the game's 2D platformer environment did require some trade-offs. I chose the dorsal aspect for the ship mostly because a lateral view would not look or feel substantially different from the vanilla ships. My engineering background admittedly biased me to give each level of the ship only one entry point because it is more efficient on space, and for my play style each module/room has a single purpose -- storage, crafting, dining, quarters, colony tenant, display, entertainment, etc.
Levianne 2 Jun, 2019 @ 12:17am 
It's a nice concept, I give you points for creativity and some thinking pouring into it, but it seems strange that the Wing is oriented vertically. It would better work for a top view, but not for a sideway view/ platformer game. It really is a great design, but seeing, that the ship was originally flying horizontally, not vertically, breaks the immersion. At least it does for me. The Floran are my favorite of the vanilla races (Avali are from the moded ones), but for me this ship won't work, won't do the job right. Would be fine to come up with a similar design, but better suited for the sideview style of Starbound. Cheers and keep up the great work.
Kazali 1 Nov, 2018 @ 5:06am 
as greensniperhat already said you made a mistake with the burn markings? anyways since you repair your ship at beginning you should take away those markings after repair. that only bug i see so far
runestyr  [author] 31 Oct, 2018 @ 8:19pm 
The title image, showing the perspective view of the ship, was rendered in Anim8or, the same app in which I made the ship model. Anim8or is easy to learn and use, with the trade-off being that the interface is not very powerful compared to, say, Blender, which is very powerful but much harder to learn. But Anim8or is good enough for me...I've used it for over a dozen years to make models, rendered normal maps, animations, walk-through architectural renderings of key rooms in a facility that was still being built, and even a short movie/cutscene for an open-source game.
rei sashimi 30 Oct, 2018 @ 5:08pm 
was that screenshot made in garry's mod?
runestyr  [author] 22 Oct, 2018 @ 7:15pm 
That was the case when I made the animation o all the tiers, but the damaged areas in-game are working as intended.