Arma 3
36 ratings
Optimized Ground Clutter
   
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Data Type: Mod
Mod Type: Terrain
DLC: Apex, Malden
File Size
Posted
Updated
176.734 KB
21 Oct, 2018 @ 5:19pm
6 Mar, 2021 @ 10:51pm
2 Change Notes ( view )

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Optimized Ground Clutter

Description
OPTIMIZED CLUTTER is an attempt to first and foremost, extend the draw distance of ground clutter. Second, the density of ground clutter has been adjusted to a level I felt was a reasonable compromise between aesthetics and performance. I recommend using my "Mid-Detail Texture" modification alongside this mod. As a final note, "Terrain Detail" was set to Ultra for the purposes of testing this mod.
17 Comments
Nimmersatt 9 Apr @ 11:34am 
@ArmedLightning With the new multithreading changes in Arma3 (available in the "profiling" branch) the performance is way better. Can you increase the distance of clutter?
Nimmersatt 9 Apr @ 11:33am 
@galaxy Regarding the memory allocator "ArmedLightning" (the author) wrote this: "Using the JEMalloc allocator helped alleviate crashing under those scenarios."
galaxy 20 Sep, 2024 @ 2:31pm 
is there a specific memory allocator that should be use with this? I think the crash many are having, myself included, is identical to the ones people have from using the wrong memory allocator.
TeusPLAY 24 Feb, 2024 @ 2:34pm 
update?
joof 8 Mar, 2023 @ 1:38am 
this crashes my game :(
Go_Coup 19 May, 2022 @ 9:47pm 
Are these mods going to be updated to work again? I miss having grass that better matches what the bots see.
ItzJerry 7 Sep, 2021 @ 11:09pm 
I've used this mod in the past and it worked fine, but recently that i've been using I've noticed no difference?
ItzJerry 7 Sep, 2021 @ 10:36pm 
@ArmedLightning according to config viewer,
clutterDist = 100;
clutterGrid = 1;
clutterRadius = 1;
ArmedLightning  [author] 25 Jul, 2021 @ 10:21am 
... was late to the party on the S.O.G. Prairie Fire DLC. Anyway, support will likely come in a separate add-on. Unfortunately, my hands are tied until B.I. updates the .ebo files to .pbo format. Adjustments will likely be minor with tweaks to draw distance (it's fairly good as is). Though just looking at grass density on the map, I suspect the real FPS killer lies within the "clutterGrid" variable. Reducing this value too much (lower values INCREASE density by decreasing the space between each clutter object placed in the scene) in combination with a high draw distance can quickly eat up frames. Also, as stated in my last post (few and far between), the JEMalloc allocator still remains the the most stable memory allocator on my side. Lastly, when (if) the day comes that I finally get a new GPU I'll see if there is any more juice to squeeze concerning draw distance/density in the form of an "Insane" version.
Delta-9-Kilo 14 May, 2021 @ 4:30pm 
Would this work with the new Vietnam CDLC terrain?