Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nevermind. "Delete Script" was set to True. Changed to false and it works fine.
@Drongo great stuff. Love the map population and it seems more advanced that this in many ways. It is a bit player-centric at the moment so I've stuck with this one and hetman for now.
It's been mentioned in the DCE thread, but there seems to be an issue with player reinforcements. When you define multiple groups of infantry, I can only spawn one regardless of which one I click on. There is no issue with any other reinforcement groups.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1877858319
You weren't kidding. Does the enemy reinforcement system work? I like the Drongo one but it would be good if the AI could use it.
Set my Drongo Objectives and the Opfor team spawns fine. Hetman ticked in Core.
Got a Blufor Officer "LeaderHWB". The Blufor units get ordered around but only ever in defensive positions. They never go anywhere near the Opfor Objectives.
I'm using the HETMAN from the workshop. Any advice anyone? I'm basically looking to get blufor units to attack objectives on their own.