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When you run the map over workshop then youll get the proper _v4.bsp right now.
- Access to weapons is now blocked with breakable obstacles
- When the count down reaches 0, humans now have to use the teleporter to reach their final destination
I will incorporate some of them in an updated version.
I think forcing the survivors to spend maybe 20-30 seconds extra to try to obtain weapons (by making doors the the warehouse, bathrooms and ETC have breakable enterances) could be the slight change it needs to help balance it a TINY bit more.
Maybe something that happens when one minute is left as well, like closer Z-spawns, fast Z-spawns or the teleporter breaking and instead dropping live grenades or headcrabs- forcing the survivors to re-locate to win.
The first minute of the map is very decisive.
The humans have to run into zombie spawns to get guns.
Once they returned to the center hill the game is set.
If Whitey doesnt get some kills on the humans looking for gun then the zombies are probably not going to have a fun round.
Maybe starting survivors should be stripped of the pistols so they have to go into the spawns melee only.
Or maybe even strip the melee too, then its all parcour. :o