Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-Train tracks typically have smooth curves and are designed for flat terrain. The current tracks look more like mountain roads, which is unusual.
-The road intersections, as seen in CSLMapView, seem chaotic. They resemble two tangled spaghetti noodles, and the train intersection is confusing.
-There's only one main road running through the map with an awkward hairpin turn. While I understand it's to connect to the starting point, adding another road might have made it look more natural.
-Boat paths are overused. They aren't necessary everywhere.
I’m a sucker for realism, but I believe there's room for improvement in these areas.
This map lends itself perfectly to my more 'regional' style with smaller towns, villages (that have a purpose, e.g. a resource nearby or a junction/ancient ford) and one central mid-sized city.
Both thumbs up!