Cities: Skylines

Cities: Skylines

29 ratings
Palmer Bay
   
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6.864 MB
22 Oct, 2018 @ 6:43pm
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Palmer Bay

Description
This map was made with the intention of being used alongside the industries DLC.

Oil and ore resources have been used as textures, so I'd recommend using unlimited oil and ore. There are about 300,000 trees placed on the map.

I was unable to properly drain water from the central bay without disrupting the overall water level. As a result, there will be issues with water pollution building up in the center of the map if sewage outlets are placed in certain areas. The map's only lake contains a large water source that will be able to drain any sewage.

The map features an underground road network alongside the outside edges, causing through traffic to bypass the playable area. As a result, the single national road shouldn't get too much traffic.

Screenshots were taken using Relight with brightness set to max, the Relight2Natural LUT, as well as Ultimate Eyecandy with global light intensity at 5 and ambient light intensity at 1.2.
7 Comments
Tysxlam 12 Aug, 2024 @ 8:28am 
I really appreciate the terrain—it's one of the best I've seen. However, I have some concerns about the roads and train tracks:

-Train tracks typically have smooth curves and are designed for flat terrain. The current tracks look more like mountain roads, which is unusual.
-The road intersections, as seen in CSLMapView, seem chaotic. They resemble two tangled spaghetti noodles, and the train intersection is confusing.
-There's only one main road running through the map with an awkward hairpin turn. While I understand it's to connect to the starting point, adding another road might have made it look more natural.
-Boat paths are overused. They aren't necessary everywhere.

I’m a sucker for realism, but I believe there's room for improvement in these areas.
Oberkampfkater 1 Nov, 2018 @ 5:05am 
I'm with Mike here. Beautiful landscape (which many other maps don't lack of) and a believeable, sparse road infrastructure (whoch most other maps most definitely lack of!). Why build stunning landscapes when you're going to deface it with huge interchanges and highways that cut right through the heart of the "natural" city centre.

This map lends itself perfectly to my more 'regional' style with smaller towns, villages (that have a purpose, e.g. a resource nearby or a junction/ancient ford) and one central mid-sized city.

Both thumbs up!
giggily  [author] 30 Oct, 2018 @ 1:09am 
Because of the tunnel network alongside the edge of the map you shouldn't see any traffic going along the national road until you begin building a city. If you've tried building a city and still aren't seeing any traffic flow then I'm not sure what the problem could be.
jürgen 29 Oct, 2018 @ 9:27pm 
there is no car flow on my game, how can i fix it?
giggily  [author] 24 Oct, 2018 @ 5:53am 
If you want a larger build area then I'd recommend using Bloody Penguin's 81 tiles mod.
Mik_Kael 24 Oct, 2018 @ 5:44am 
Nice Map, it would take the building area a little bigger ++
MikeFoxy 23 Oct, 2018 @ 11:02am 
This map looks quite nice, judging by the screenshots. Not enough people use the Generic Tree pack and national roads in their maps, either. Thanks for keeping the asset count low and lending the map design to a genuine rural feel, I was getting real tired of the usual three-lane highways.