Darkest Dungeon®

Darkest Dungeon®

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[21/02] Monk Reborn [Heroes Reborn Patch]
   
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General: Overhauls
Class Mods: Class Tweaks
Tags: class
File Size
Posted
Updated
296.564 KB
26 Oct, 2018 @ 4:13am
21 Feb, 2020 @ 7:42am
7 Change Notes ( view )

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[21/02] Monk Reborn [Heroes Reborn Patch]

In 2 collections by Papergirl
JHunter101's Heroes Reborn Collection
20 items
2023
86 items
Description
Load Order



Introduction
Welcome to The Monk class overhaul! First of all, I want to make sure that this disclaimer is clear:

This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.

Monk Reborn is a patch to make The Monk made by the great by Hellintz fit well into Heroes Reborn. Both Heroes Reborn and The Monk class mod are mandatory to play.

Feedback and Suggestions
I am always open to feedback and criticism on my mods. Do you think a spell is too weak or OP? Do you have suggestions skill changes? Let me know in the comment sections down below! All are considered.

Bugs and Issues
Even though all files are thoroughly checked, there still might be some bugs/typos. If so, let me know in the comment section down below!

Support
If you liked this mod then please upvote this mod and share it with your friends. And maybe consider donating me here to help me spend more time modding and get the tools necessary to do so: paypal.me/Just1n3Hunt3r

Heroes Reborn Guide
For the details of the current update check out this Spreadsheet[docs.google.com]
Full gameplay and tactics guide coming soon!
9 Comments
Nouwerra 6 Mar, 2021 @ 8:28am 
I like your Monk changes, is there a way to activate this one without changing the other classes? I've tried it without Heroes Reborn, but some tooltips are missing.
spooky_oh_no 16 Jun, 2019 @ 10:35am 
I, for one, totally support the nerfs. I had to stop playing the monk because he was too OP and took the fun and heart outta the experience. I wouldn't worry about the more negative things these fellas have posted.
SirClarke 5 Mar, 2019 @ 2:32am 
I agree with Phreeze for sure this is just Madness He can't be used anymore its just ridiculous that every skill lowers damage there is no reason it has to be that way i feel you have over corrected this problem you seem to think This class had this Game tries its best to kill you at every turn and you have made it just that much easier...
Phreeze 1 Nov, 2018 @ 5:35pm 
Ah, I see. Well still, I think the crit nerfs are a bit hefty. Perhaps lowering them a bit could keep his hype bursts without losing viability? I'm unsure that it was even needed.
Papergirl  [author] 1 Nov, 2018 @ 2:05pm 
The latest change were already supposed to be made on launch but due to a mistake on my end they werent properly implemented.
As for your concern about his damage, the monk's damage is now on par with the Hellion's and that is a currently a healthy state for him to be in. He already provides so much utility with his skills that he can't also be topping damage.
Phreeze 1 Nov, 2018 @ 11:13am 
The recent nerfs makes the new monk practically unusable. He never crits more than once anymore and even then, it's low damage. I'd suggest either raising his damage back up, or removing the crit debuffs. Honestly, he feels garbage now, and it tears my heart up to see my Helicopter Man neutered :(
Skyfall 30 Oct, 2018 @ 6:38pm 
Okay, so I followed the load order, but didn't get a monk in the stage coach. Is that WAI? I can just give the base 15 the monk skills? Also happened with all mod classes (falconer etc....).
Phreeze 30 Oct, 2018 @ 11:46am 
My Monk went from 'Oh look he crits and heals because of his quirks and enigma' to "HELICOPTER CRITS ENTIRE FARMSTEAD - MORE AT 11"
Skyfall 26 Oct, 2018 @ 12:46pm 
Thank you. I love heros reborn, and I love my monks!