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If you're using the Industries DLC, I highly suggest that you use the following mod: Transfer Manager CE v.2.4.25 by Sleepy. This mod will allow you to direct vehicles from all industry buildings to other industry buildings in specific districts. This means you can force the game to use your own raw materials and goods from your own industrial areas (farm, forestry, ore, and oil) rather than the game forcing you to import everything. It's a lot of micromanaging, but it's definitely worth it.
Be sure to read everything on the Mod's homepage in the workshop. This will give you a better understanding of how the mod works and what to expect from it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2272985808
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1323041719
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1971496716
these are what i use for mine, most of the time its pretty free flowing although proper heavy with traffic and either one of the 2 road layouts to join them up giving enough of a space between them that they dont back up onto each other ive given links for unique factories district and storage yard with a spot for a train station on both of them so they can shift good between them if needed and the storage yard for myself ive given 2 cargo stations, one for importing/exporting connected to the main through line, and the other connected up internally for local goods, ive put both my stoarge yard and factories near each other with a freeway link direct into town
If you read it properly, you need to build more storage. They're not meant to be full to the brim if on balanced. On balanced and when they're full, the trucks will be used to export. If you aim to have enough storage to keep them all half full, then there should be no complaints. That way, the trucks can be used to move it to the factories/plants that need it the most
It's a little tedious, but if you use the districts and zones... you can whip something up without too much trouble.
Then you can force specific farms to feed into specific warehouses/processors and for them to feed specifically into others. I usually do exactly as stated:
Extractor --> Storage --> Processor --> Storage --> Unique factory --> Storage --> Commercial/export
Then I allow the storage buildings to import/export where needed in order to keep the supply chain running.
Now that we have Building Spawn Points, I've been playing with putting yards next to silos, etc. It's more visually appealing, but the yards rarely serve a functional purpose.
I hope the mod brings a new fleet of props and roads that can be used to chain building together tidily (without using "real" roads).
As you explained, factories randomly choose where to import resources. Although storages may reduce the distance, if they are set as balanced and already have less than half, storage trucks will not export anymore, adding more burden for factory trucks to import while exporting products to commercials at the same time. A unique factory product storage may relieve this problem as factory trucks will spend less time exporting, giving them more time importing.
Storages only act as a buffer in the supply chain, while the trucks provided by the storages are the real lifeline of the industry. Extractor and processor buildings usually have only 5-8 trucks, unique factories have 10, while storages can have up to 40, though it can cause lots of traffic. It's a pity cargo stations and ports can’t be used to transport resources between industrial areas.
Also the School's Out district policy will provide a larger workforce.