RimWorld

RimWorld

64 ratings
Early Industrial Societies
   
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
190.989 KB
30 Oct, 2018 @ 8:02pm
19 Aug, 2020 @ 12:48pm
12 Change Notes ( view )

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Early Industrial Societies

In 1 collection by dninemfive
Faction/Race Mods
36 items
Description
The spiritual successor to the Early Industrial Society, this mod adds three new factions themed after Westerns: a settlers-themed "Frontier Association" faction, a Confederate "Slaver Aristocracy" faction, and a bandit faction. The first two factions have appropriate trader caravans and name makers.

Non-Steam download available here.[github.com]

Mod Compatibility

Apparello 2 is required. In 1.0, Weapon Tech is also required. Has no explicit compatibility with Combat Extended, and I have no plans to add any, but in 1.1 you might be able to use Vanilla Weapons Expanded instead of Weapon Tech to use the mods together.

This mod also has explicit patches for
- Giddy-up!
- FashionRIMsta
- PB Basic Apparel
- Vanilla Apparel Expanded
- Vanilla Weapons Expanded
- Rimsenal - Enhanced Vanilla
81 Comments
Дядя Джексон 6 Mar @ 7:56am 
Up to 1.5?
LNBalestra 20 Dec, 2024 @ 11:58pm 
@mlie please update?
LNBalestra 29 Jul, 2024 @ 4:34pm 
@mlie can you update this pls?
grif 7 Sep, 2023 @ 8:32pm 
does it work in 1.4?
dninemfive  [author] 16 Apr, 2022 @ 8:27am 
Yeah, i assumed so, but loadouts were apparently not spawning in? Could very well be that that's been changed since then, however.
Spyrot La Iguana 16 Apr, 2022 @ 8:20am 
I don't think you'll have to do much to make the mod CE compatible as it doesn't add any appareal, armor, or race to the game. But I don't know anything about mod creating so idk
dninemfive  [author] 16 Apr, 2022 @ 7:56am 
Thanks for the offer! i appreciate the sympathy.

Weapon Tech isn't required for 1.1 and later, i believe, for the record, though i think there was still something i needed to do on my end to make the mod fully CE compatible last i checked (probably a year or two ago at this point)
Spyrot La Iguana 16 Apr, 2022 @ 7:54am 
Oh sorry to hear that. I hope you surpass your current situation, and maybe update this in your free time in the future.

Good luck with that, be strong!

P.S.1: You can contact me via Steam. I've dealt with depression myself and maybe can help.

P.S.2: If you ever update this mod I heavily recommend removing Weapon Tech 1.0 requirement cause it doesn't work with Combat Extended + Some people just want to have this kind of factions in their game. Not change their whole gun tech system.
dninemfive  [author] 16 Apr, 2022 @ 7:41am 
Would be really cool if i wasn't depressed lol

(i would like to update it at some point, but that makes it hard for obvious reasons)
Spyrot La Iguana 15 Apr, 2022 @ 12:48pm 
Would mbe really cool if this was updated for 1.3 !