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Weapon Tech isn't required for 1.1 and later, i believe, for the record, though i think there was still something i needed to do on my end to make the mod fully CE compatible last i checked (probably a year or two ago at this point)
Good luck with that, be strong!
P.S.1: You can contact me via Steam. I've dealt with depression myself and maybe can help.
P.S.2: If you ever update this mod I heavily recommend removing Weapon Tech 1.0 requirement cause it doesn't work with Combat Extended + Some people just want to have this kind of factions in their game. Not change their whole gun tech system.
(i would like to update it at some point, but that makes it hard for obvious reasons)