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besides that its no longer needed as its nowadays itnegrated into mes itself and you just need to tell mes to do it the function to randomize weapons on npc grid work regardless of the weaponframework (for example vanilla, weaponcore) or weaponframework addon (for example vanilla+, rearths advanced combad system).
github link to the wiki where you can readup on how you can activate that function, change settings for it and much more in mes itself is inside the moddescription.
dont know who you mean.
its not too much to expect someone to read the moddescription and everyone that uses a mod should do it.
and reading the first 1-2 sites of comments also shouldnt be too much to be expected.
>Complains they should have looked at description instead
>Wastes own time and theirs when he could have just sent them to github in the first place
MF has nothing better to do lmao
so you didnt go up to the moddescription and opened the github page linked there?
cause if it would have been the case you would have been able to find the mes wiki and on the side that opens it would have told you where to find the config options for mes and with going through that you would have been able to find all sorts of settings.
**sighs** time for handholding.
page for all grid related settings of mes:
https://github.com/MeridiusIX/Modular-Encounters-Systems/wiki/Admin-&-Configuration:-Grid-Settings
i do not see anything to help me with my issue, all i see is i dont need this mod anymore, but i also cant find the github link for the tutorial on how to enable it in mes
take a look at the last few comments and you will find written what will help you.
there are also some other settings related to it which are also explained inside the github based mes wiki.
for example there is one that make sure the weaponsize is rexpecter and thus for example a 3x3x3 weapon isnt replaced by a 7x7x7 weapon.