The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

59 ratings
The Ragmar Conspiracy
   
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Category: Dungeons, Quests
File Size
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409.593 KB
9 Mar, 2012 @ 11:29am
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The Ragmar Conspiracy

Description
The Ragmar Conspiracy
A plot to kill a king wiped from history and now lost in the mists of time.
But nothing can ever by completely removed; a single copy of an ancient account of the events survived lying forgotten in a private library for centuries.
Forgotten until it was unearthed in a crate of old books, a crate of books given to the amateur historian Gulthar.


Track down Gulthar’s Journal and discover why he is in hiding in fear of his life.
Follow the clues to find if any of the four Ragmar Tombs have survived the centuries.
Then deal with those who want Gulthar dead.

To begin this search look for the note that Gulthar has left for you on the bar in the Bannered Mare in Whiterun.

This is my first mod; it is the first of the four Ragmar tombs. If people like it I will carry on with the other three.

The tomb is a new interior, so there should be no conflict problems. The only changes to existing world spaces are the tomb entrance, sited in an area away from all existing structures, but still easily accessible, and the placement of one note and one journal within world spaces. All further notes and journals will be in new interiors.
The tomb is fully navmeshed and optimised.
49 Comments
Bethus 17 Jun, 2023 @ 6:17am 
I didn't find Gulthar's diary in Dawstar. I looked almost everywhere possible. I didn't break into closed houses to look, as there were no clues.:TheN:
Basioni 6 Jul, 2018 @ 12:04am 
nice!
DragonLady1 9 Jun, 2014 @ 11:40am 
Finished the 1st tomb- VERY NICELY DONE! I loved the surprise positioning of some Drauger. Lulled me into a false sense of security, then HELLO TROUBLE,LOL! This first tomb actually has a marker that shows up in the compass box. Haven't found 1 for the next one. Is there 1 for it also? How many tombs are there thus far? If the 1st was an indicator of what's to come, I can't wait! THANKS FOR THIS WONDERFUL ADDITION TO THE SKYRIM QUEST WORLD!!!! For diehards like me, good mods are quite a GODSEND, & yours is quite excellent!
76561198055839308 18 Mar, 2014 @ 10:24am 
Really enjoyed the first tomb. Finally found the clue to the second but can't seem to locate it, there doesn't appear to be a marker south of the cabin
mudder1000 14 Mar, 2014 @ 5:21pm 
I am looking west of Fort Greymoore but am not finding an entrance or map marker. I have read the note and journal. What do I do to get this started? Please, be SPECIFIC.
Nyanya 13 Mar, 2014 @ 4:41pm 
I quite like this mod, unlike other dungeon mods it has a well-done level design (yay for no texture flickering!) and intriguing quest line. I love how you didn't make it a quest, so you have no markers for it - somewhat it brings the old feelings of looking for places back in Morrowind. I hope you'll be able to upload the second tomb, and keep up good work! Best wishes.
JasNrg 7 Mar, 2014 @ 10:18am 
Great job on this. Hopefully I'll survive long enough to find the next tomb. Very detailed, yet not overly so as to take away from the story. Rated up.
Dungeon Diva 3 Dec, 2013 @ 1:49am 
Love your mod, i'm currently looking for the second tomb, love the story and the atmosphere in the tombs is great. thanks for such an immersive mod 10/10
Raize 20 May, 2013 @ 5:25pm 
I had forgotten to go back to the Inn and look. I was so busy, I had forgot about this mod.
dennis.fitzgerald  [author] 20 May, 2013 @ 4:20pm 
That sounds really strange, had well over 1000 downloads and this is the first time anyone has had this problem. All I have added to the cell is 1 book, this should not have any effect on other items in the cell and it should not cause items to fall through the floor.
So other cell items falling through the floor should have nothing to do with the mod.
If you have any other mods installed that alter the inn cell that might be causing a conflict.