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Also, seagull rolling 6 is norm.
And in Deck section, worth adding exception note for chars with different hand max (ie Aru, Nico, Sugiv2). Also might clarify specifically how to access card info (hovering over from hand or during Card phase on turn), since learning all the card gimmicks can take time - this would also apply to opponent char/hyper info.
In KO section, worth adding you still gather chapter stars like everyone else.
Otherwise largely comprehensive but could use a synopsis of field events, given their sometimes massive swing potential in an average match.