Darkest Dungeon®

Darkest Dungeon®

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Dimensional Havoc
   
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General: Monsters
File Size
Posted
Updated
93.752 MB
4 Nov, 2018 @ 8:45am
12 Nov, 2021 @ 6:27am
132 Change Notes ( view )

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Dimensional Havoc

In 1 collection by Chogex
Cho's Mods
14 items
Description
Swirling masses of rubble float above the buildings in the Hamlet, slowly circling what seems to be a chasm in the fabric of reality itself. From the depths of the chasm's darkness emerge dozens of familiar monsters, all surrounded by a mysterious red glow. It won't take long until all that's left of us is a pile of ashes on the ground...

Description

Dimensional Havoc adds a new Brigand Incursion-like event to the Darkest Dungeon. A Portal opens up inside of the Hamlet, which allows monsters from an alternate reality to invade. Fight off waves of old monsters with new twists to prevent them from destroying what you've built.


Details

The Portal
To kill the portal, you will need to defeat a set amount of monsters. The Portal will summon 5/6/7 waves of monsters on Apprentice/Veteran/Champion respectively. Each wave has multiple variations to it, so that each fight against the Portal will be unique. Once only a single monster is left of any given wave, the Portal will start acting on it's own until it can summon the next wave.

The Waves
The waves feature unique variants of monsters from each of the vanilla regions. Each "regional" wave has 6 variants, except the "Hamlet" wave, which has 10 variants. Veteran and Champion waves both have 4 variants.

Each wave brings something new to the table, such as cannibalistic spiders, a pack of Gnashers lead by an alpha Gnasher, a Giant who has befriended a dog and Stingers that charge up to deliver a massive shock.

Quests
Three new quests are added, one for each difficulty. The goal of each of the quests is to defeat the portal. Each quest is triggered by a town event with the following requirements:
  • Apprentice quest requires week 10, 4 lvl 1 heroes and at least the first building upgrade for armor, weapon and skill training.

  • Veteran quest requires week 20, 4 lvl 3 heroes and at least the first 3 building upgrades for armor, weapon and skill training.

  • Champion quest requires week 30, 4 lvl 5 heroes and all building upgrades for armor, weapon and skill training.

The Champion quest will become repeatable after it is first defeated.

Rewards
Each quest will reward the player with a new trinket as well as a unique Empyreal quirk. In addition to the quest rewards, there are also 8 quirks which are awarded for defeating specific Veteran/Champion wave variants.

Empyreal Quirks are not only one-per-roster quirks with slightly stronger buffs than normal, but they also occasionally surround the hero with left-over energy from the Portal to activate a special effect and increase their original buffs for a few rounds.

Punishment
If you choose to not do the quest when the event shows up, you will lose 2 building upgrades in a similar vein to the Brigand Incursion event, as the monsters run rampant inside your Hamlet.

Stygian/Bloodmoon
If you are planning on playing on Stygian/Bloodmoon, please subscribe to this patch and place it above this mod in the load order.

Includes Monsters from KCC!

Compatibility

Place KCC below this mod.

The mod should not have any mod conflicts with other mods. However, keep in mind that the mod is somewhat large, which might lead to issues on heavily modded save files.

If the champ quest (or any quest but champ mostly) is too much to load and you ctd while loading, replace this mod with this to safely load into the quest and continue the save file.

Credits
A huge thank you to all play testers that volunteered to help me develop this mod.

All "new" monsters for the Portal are from Koala's Creature Collection!
Huge thank you to Anonymous Koala[ko-fi.com] for allowing me to use his monsters in this mod.
Check their modpage for further details on credits.

Anti for the anti-softlock miniboss art and Six-eyed Carrion
Popular Discussions View All (1)
77
24 Apr @ 6:39am
PINNED: Bug Reports
Chogex
129 Comments
FU67 4 Jun @ 10:25am 
It's not coming up as a town event anymore
Lechemisier 26 Apr @ 6:27am 
Really good mod, one of my fav for new content honnestly.
The 3 mission are hard but really manageable if you know what you are doing, clear it without death on my first playthrought while knowledge issue (aka when you don't know what you will face and that impact a lot the danger of the quest).
The only thing I don't like a lot is the 3 spearman combo who can be pretty nasty if you didn't bring stun comp (while stun isn't in a lot of modded class + can be kinda boring, so kinda annoying choice) and got unlucky on their skill choice and Crit.

Just, portal should had a debuff with -100% healing receive. I had one time where the 2action skeleton grab my healeur so the portal was magically back to midlife and spawn +2 waves because of that.
FU67 14 Jan @ 1:22pm 
Are the empyreal quirks already locked in or will they get replaced?
Bryggel 7 Mar, 2024 @ 2:09am 
sadly it interferes with ringmaster battle mod and singleplayer circus :steamfacepalm:
making the game crashes
Rincewind 3 Mar, 2024 @ 12:22pm 
scary and pretty hard at champ lvl :)

only one thing is disturbing - status icons from mod's traits/trinkets are interfere with crimson curse icons
𝔻𝕚𝕊𝕥𝕪𝕝𝕖 8 Feb, 2024 @ 12:17am 
Thank you!
Chogex  [author] 3 Feb, 2024 @ 3:37am 
It will reappear
𝔻𝕚𝕊𝕥𝕪𝕝𝕖 2 Feb, 2024 @ 11:24pm 
I have one question. Recently tried to complete veteran level portal and retreated from it. Will it reappear, or whole questline is blocked for me now?
twitch.tv/alibi_ 9 Sep, 2023 @ 5:13am 
When does this area open / quest start ? im like week 20 havent seen it yet
Danny Benny 10 Dec, 2022 @ 12:53pm 
High risk high reward come with special trinkets and quirks. It is a great mod for people who love brutal challenge and hard for heroes to survive in this nightmare dimensional, but it's too difficult for me so I'm un-subscribe.