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The starting area is confusing with pointless stuff off to the side, and you even have to search for the entrance to the main track, or skip part of it by jumping in from the side.
The next area feels rather empty, but it's alright. At least is has multiple paths to choose, and some obstacles.
The long straight with lights coming at you is somewhat challenging, but with lack of checkpoints it gets annoying when you do get hit, and somewhere in the middle you get the option to just skip the rest of it.
The spinners in the Beyblade arena can instantly kill you whenever they feel like, have no discernible pattern, and even seem to home in on you. Aside from the puzzle "thing", it's entirely luck based and is just annoying or frustrating.
After that, repeat the straight bit, and you go back to the starting area, AGAIN not facing where you need to go.
With a name as amazing as that, this was really disappointing.
First you have to hit the blue orb at the top of the tower, then then one that appeared inside the tower at the bottom, then the one that appeared above that, same thing again, and only then does the green orb appear above the last one. Distance isn't supposed to be a puzzle game, you know?
This is especially baffling since the orbs inside the tower appear above each other, rather than below each other, considering you have to go down the shaft rather than up the shaft.