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Could this eventually be done by using some sort of item/object as summoned placeholder/trigger ??
Otherwise, helpful mod ( the arrows one, too ) - now I only need to get it working with my current setup ( >>200 mods... ) .
[ Don't want to use LOOT again, because I had to correct several things ( deacivated stuff reenabled, base mods too far down :/ ) after it's first run and don't want to have to redo these. ]
Unfortunately, the expiration of runes once you leave an area is more or less set to stop them stacking up so much that the game cannot load them all. Only pre-set ones for specific dungeons are always active until detonated.
@Crothen
This currently only works fully with Fire, Frost and Shock runes. I'm working on getting the cage arrow working before I go onto further runes as this is something that needs addressing.
What about rune spells added by other mods?
Yeah, I tried that in someone elses house (Don't ask xD) and the same thing happened. I think it happens whenever you exit the area you cast it, it removes all instances of spells etc. Makes sense in the long run, but can be kinda annoying at times.
There is also a new mod by myself which have new ways to set Rune traps. Check it out if your interested. ^_^