Crusader Kings II

Crusader Kings II

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Terminus of the Silk Road (Outdated)
   
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Tags: gameplay
File Size
Posted
Updated
178.568 KB
14 Nov, 2018 @ 8:25pm
5 Dec, 2018 @ 10:02pm
3 Change Notes ( view )
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Terminus of the Silk Road (Outdated)

Description
-Compatibility-

CKII version 3.0.1 - updated 12/05/2018
Mod version 1.02 - updated 12/06/2018
Horse Lords DLC - Required
Jade Dragon DLC - Recommended
Not Compatible with Ironman Achievements


-Features-

1. The Silk Road's orginal five ending routes has been extended to all end in Constantinople.
2. Constantinople and Theodosia have been designated as important trading centers, enabling the construction of Silk Road trading posts.


-Summary-

Constantinople, along with it's many other epitaphs, has been called the "Terminus of the Silk Road" due to its location at the end of the Silk Road. Whoever owned the City of World's Desire was certain to become rich beyond measure due to its status as the gateway to European trade. It was unfortunate that Paradox didn't extend the silk road to Constantinople.

Therefore, I took it on myself to correct this slight, and so the five routes from the ends of the Silk Road all end in the New Rome. In addition, both Constantinople and Theodosia have been designated as important trade centers, so that those who own those provinces can create trade posts.


-Known Bugs and Issues-

No bugs or issues have been reported.


-Credits-

N/A


-Future Updates-

Updated Mod to 3.3 here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1907769755
62 Comments
Riekopo 13 Dec, 2019 @ 1:17am 
Does this version still work? I don't like the updated version with all the other gameplay changes.
eva3071  [author] 13 Nov, 2019 @ 3:45pm 
PokeMageTech - ProNetNeutrality 12 Nov, 2019 @ 8:40pm 
Yo that link ain't working
eva3071  [author] 6 Nov, 2019 @ 5:25pm 
I have an updated version of this mod out on the workshop. It has been updated to 3.3, and futures some new items. It is located here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1907702542
Tsyki 27 Sep, 2019 @ 6:58pm 
Had to break up the post in two due to the char limit.

3.
(Basically, that list should look like
"silk_road_trade_post_trigger = {
custom_tooltip = {
text = silk_road_province_desc
hidden_tooltip = {
OR = {
province_id = 1491
...
province_id = 1797
province_id = 561
province_id = 496"

instead of just:

"silk_road_trade_post_trigger = {
custom_tooltip = {
text = silk_road_province_desc
hidden_tooltip = {
OR = {
province_id = 1491
...
province_id = 1797")


For now this fix seems to work and when you enable mod the search for the smithy works again (and possibly other minor fixes which were changed with further patches with triggers).
Tsyki 27 Sep, 2019 @ 6:56pm 
So I was reading what Bawlislaf and tried to replicate the solution and found how to fix that problem for now (probably untill the next update when you'll have to redo this solution again).

Basically, mod archive has old 00_scripted_triggers.txt file but which contains several additions for the mod to work.
To fix the problem:
1)Go to your ck2 installation folder (\SteamLibrary\steamapps\common\Crusader Kings II), and then to \common\scripted_triggers .
2)Make a reserve copy of 00_scripted_triggers.txt just in case.
3)Now open oringinal 00_scripted_triggers.txt and add
"province_id = 561
province_id = 496"
(without quotation marks) to the end of the "silk_road_trade_post_trigger" block of provinces.

4)Now go to your mod folder (C:\Users\username\Documents\Paradox Interactive\Crusader Kings II\mod) and go to /tsr.zip/common . Here you need to remove scripted_triggers folder and/or just file and then just enable the mod itself.
zlatky 9 Sep, 2019 @ 3:44am 
Is this compatible with other trade-route mods like https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1816098328 ??
Benseth 11 Aug, 2019 @ 5:19am 
For some reason this mods seems to now disable "search for a smith." When you click to activate it, you always get a "actually now is not the right time" response.

I got the same problem.
cybrxkhan 13 Jul, 2019 @ 6:55pm 
@eva3071 If you're still having trouble uploading your mod, I encountered your issue before while I was trying to update my VIET mod. I messed around for a day and found a solution, though I don't know if it will work for you - I uploaded another mod to Steam workshop (a minor mod of mine I have no intention of uploading, though a dummy mod might suffice), and afterwards I was able to update my mod. Not sure why that worked, and again it might not work for you, but I wanted to throw that out there in case you were still stuck. I like your mod so I hope to see it back up and running soon!
Sequester Grundleplith MD 21 Jun, 2019 @ 8:46am 
for some reason this mods seems to now disable "search for a smith."

When you click to activate it, you always get a "actually now is not the right time" response.