Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The correct way to do this Mod would be to write AddComponentPostInit functions which effect only the pig guards, whose code is a fraction of citypigbrain.lua and pigman_city.lua
I couldn't figure out how to in reasonable time, so instead my quick and dirty workaround was to Always copy the latest versions of those files, add the Same changes and replace those original files as a whole.
This means any official game update to pigs or pig cities would be rollbacked by this mod in the best case or might cause crashes worst case until I copied the latest files again, reapplied my changes and reuploaded the latest Mod version.
=> Too much hassle for me in the long run.
Especially since Hamlet was still in active development at the initial release of this Mod.
And don't get me started about incompatibilities with other mods changing pig behaviour or pig city logic.
I don't update this mod any more.
If other modders pick this mod up an update and improve it then I am ok with that.
I dont have the time to fix this now and probably just dont want to do so later because priorities.
There is another mod that makes pig guard torches not burn stuff called 'Pig Guard Fire Safety'. Use this instead. I mean, you wont get the amazing candlehats from pig guards, but otherwise it does mostly the same.
Or feel free, to dig into the code and fix all of the conceptual bugs yourself if you can and then upload the fix into the workshop. I would appreciate that.