RimWorld

RimWorld

672 ratings
[KV] In-Game Definition Editor
2
2
2
4
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
1.775 MB
18 Nov, 2018 @ 9:26pm
14 Jan, 2022 @ 8:01pm
43 Change Notes ( view )

Subscribe to download
[KV] In-Game Definition Editor

Description
Press [ left bracket (default) to open the window.

A Definition (Def) is what defines almost everything in RimWorld.

Defs that can be edited currently:
-Apparel
-Backstories
-Biomes
-Difficulty
-Hediffs
-Indigestible
-Projectiles
-Recipes (aka bills)
-Story Tellers
-Thoughts
-Traits
-Weapons

This mod will continue to be updated as new definition types are added.

Can be added to and removed from existing saves.

Please let me know if you run into any issues.

Troubleshooting
At any time if you have an issue with this mod at game load you can delete the file called "stats.xml" located in:
C:\Users\<username>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\InGameDefEditor
Replacing "<username>" with your Windows user name

Things to be aware of
Traits
Traits are structured in a tiered system. What this means is not all Traits will be initially visible and you'll have to find the parent Trait-type, select it, then scroll to the child trait.
For instance move speed:
SpeedOffset is the parent TraitDef
slowpoke, fast walker, and jogger are the Traits assigned to pawns
Recipes
When editing a recipe there are a wide range of items that can be selected as "Allowed Defs". Not all will work in all cases though. If editing the club recipe and "Cat" is added as an ingredient, a pawn will use a "Cat" as an ingredient but that will cause an endless number of exceptions because "Cats" are not a compatible ingredient. (as this mod grows it might be possible to label a Cat as a "Stuff" so I am currently not going to change it)

Other notes
-Currently when adding Defs to ingredients the list is very long. I would like to explore ways to make adding defs quicker by adding a search field.
-Do not use both this and Change Equipment Stats together. I highly recommend using this mod over the other as this will continue to be supported and allows editing of more fields.
-This is a powerful mod and disabling the wrong def here or there could cause the game to not work correctly

Ludeon Thread: https://ludeon.com/forums/index.php?topic=46983.msg445886#msg445886

Direct Download: 1.3[github.com]
Consider using ModSync-RW[ludeon.com] to know when new version are available.

Like my mods? Consider supporting me!
[ko-fi.com]
741 Comments
BloodW0lf 15 Oct, 2024 @ 9:34pm 
does RIMMSqol do everything your mod could do?
KiameV  [author] 29 Sep, 2024 @ 1:02pm 
Lord Of Scissors 29 Sep, 2024 @ 1:00pm 
some super sci fi programmer make an update to 1.5?
Fikus 20 Sep, 2024 @ 1:17am 
o7
It was honor to have you here Brother,
May Emperor Guides you and provides you with his Protection
Steel Giant 9 Jul, 2024 @ 10:08am 
o7
godofwar1392 18 May, 2024 @ 7:45pm 
o7
Othlas 13 Jan, 2024 @ 5:54am 
I can't open the mod window, no matter what key I assign to it. What am I doing wrong ?
123nick 12 Aug, 2023 @ 5:20am 
thank you SO much hyperion for the update
HyperionRimodas 5 Aug, 2023 @ 1:50pm 
I made some bare minimum changes to get this mod working in 1.4. Feel free to use it, but I haven't added the new 1.4 stuff and it could have bugs.
https://github.com/HyperionSniper/rimworld-ingamedefeditor/tree/1.4
pgames-food 8 Jul, 2023 @ 6:20pm 
(after 5 years, kiame vivacity has earned their "Citizenship" for doing their part in starship troopers) :lunar2019grinningpig: