Space Engineers

Space Engineers

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[USSP] 9K100 Tunguska
   
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Type: Blueprint
File Size
Posted
2.680 MB
20 Nov, 2018 @ 12:45pm
1 Change Note ( view )

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[USSP] 9K100 Tunguska

In 1 collection by CrimsonAdder
Union of Soviet Socialist Planets
34 items
Description
The 9K100 Tunguska is an armored vehicle designed by UralVagonZavod Research Corporation to provide armored troop mobility and mobile automatic air defense capabilities. It is based on the BTR-100 Vityaz APC along with the 9P100 Typhoon TD .

***NOTICE***

Although the 9K100 Tunguska is pictured with Ravenbolt's RB Gatling Cannon , it comes set up with vanilla Gatling Guns. To attach a more potent modded armament (recommended), simply replace the Gatling Guns with the new weapons and add them to both the MART 1 and Turret Group 1 groups.


The 9K100 has room for 2 crew and 6 passengers. It has a top speed of 162 kph, and has frontal and side composite armor protection. It is air-droppable with two parachutes. It provides automated anti-air coverage within a 600 meter radius, and can also be manually aimed and fired.

No mods or pistons. Rotors essential to vehicle function. Can be welded in survival using built-in projectors included for each rotor head.

Armament
4 Gatling Guns (or any modded 1x1 autocannon) with 750 L ammunition capacity per gun
6 Sequenced Rocket Launchers
1 Gatling Turret

Facilities
1 Medium Cargo Container
1 Antenna
1 Beacon
1 Remote Control
Seats for 8 total players

Toolbar:
1-Fire Main Armament 2-Fire Rocket Salvo 3- Gun Camera 1 4- Gun Camera 2 5- MART On/Off 6- Turret Slaving On/Off 7-Parachutes 8-Rear Hatch Open/Closed 9-Designator Turret On/off

Credits

The Tunguska uses four scripts- Whiplash141’s Planetary Bearing and Compass , Whiplash141’s MART , Whiplash141’s Turret Slaving and MMaster's Automatic LCDs 2 .

Headlight textures stolen (with permission) from hav0kk's armored vehicles .
12 Comments
CrimsonAdder  [author] 25 Jul, 2019 @ 10:21am 
Yes, this is due to a Keen update that broke a lot of ground down blocks in blueprints. My crosshair blueprints became constructed instead of ground-down text panels, for one.
slaqs 25 Jul, 2019 @ 10:10am 
I got it working, but also none of the LCD screens for crosshairs work.
CrimsonAdder  [author] 25 Jul, 2019 @ 8:02am 
Not sure, the MART script should be on. I made an error in the toolbar where it runs the script with "toggle," instead it should just switch the PB on/off. The turret slaving script does not work well with MART on at the same time.
slaqs 23 Jul, 2019 @ 6:21pm 
How come I can't use mouse to any with any of these vehicles?
Elachi Dance Party 30 Apr, 2019 @ 7:48pm 
I miss this tank from BF3, people would dismiss it so often because it's an AA tank but those guns would slaughter infantry :3
CrimsonAdder  [author] 27 Nov, 2018 @ 8:20am 
BTW, I included a list of what the different toolbar buttons do in the description.
CrimsonAdder  [author] 27 Nov, 2018 @ 8:17am 
5 toggles MART (manual aiming) on/off, 6 toggles turret slaving (automatic aiming) on/off. You might want to try pressing 5 to turn on manual aiming, it comes turned off by default.
Kang Yeosang 27 Nov, 2018 @ 5:51am 
cant figure out how to unlock turret so i can aim it stays stuck in one position
✌Husker54✌ 21 Nov, 2018 @ 2:34pm 
Thank you . Much apriciated !!!
Alpha-5 21 Nov, 2018 @ 8:33am 
Nice thumbnail!