Total War: WARHAMMER II

Total War: WARHAMMER II

804 ratings
Elon's Greybeard's Prospectors - Faction Overhaul (Updated)
4
2
7
13
5
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
Updated
801.107 MB
23 Nov, 2018 @ 10:04am
14 Dec, 2021 @ 5:32am
88 Change Notes ( view )

Subscribe to download
Elon's Greybeard's Prospectors - Faction Overhaul (Updated)

Description
A new Karak has been established in the Southlands and it is up to you to shape their leader and the direction the Karak takes. Will you alienate your fellow Dawi with forbidden research or respect traditions?

Updated for Silence&Fury
- Fixed a bug that prevented greenskins from recruiting workshop boyz lords.

Features:
- new LL and faction leader and new lord type with custom skill-trees.
- unique Roster with over 20 custom units
- new RoR's
- unique building chains
- custom tech tree with over 50 new technologies - some of which will be mutually exclusive,
allowing you to shape your Karak to your liking.

Lore:
To my knowledge this faction is an invention by CA. Therefore all the units and lore snipets you'll find here are of my own design.

Compatibility:
The mod requires no startpos changes and should be compatible with most other mods that don't change the Greybeard's Prospectors specificly.

The mod is balanced for vanilla. While it should work with overhauls like SFO on a technical level, the added units will be unbalanced (most likely underpowered) without the use of submods.
The SFO submod can be found through the link, made by Inquisitor233.
Please direct all SFO balance/SFO related issues to the page of the SFO submod if you are using it. It is not made by me, I have no idea about SFO mechanics or balance nor did I make this submod!

Radious is known to cause most of the garrison units not to appear and the mod is not balanced for radious, so it is considered incompatible.

It is also recommended to start a new game when activating or deactivating the mod. Activating it midgame should not introduce crashes, but is likely to be problematic for the faction as most of the standard buildings become useless for the Prospectors.

FAQ:
Q: Units have only few models in them compared to vanilla units, is this intentional?
A: Yes, this is intentional as the Prospectors shouldn't be able to field huge armies like the main Dwarf factions. That being said, the units still perform befitting their cost, the individual models are stronger.

Q: How to play as the Greybeard's Prospectors?
A: You will need Mixu's Faction Unlocker. Technically it is not required for the ai to use the faction, but it is quite entangled with the mod by now, so for campaign better use it.

Q: Will you make a submod for xyz overhaul?
A: For SFO use this The SFO submod , made and maintained by Inquisitor233. I won't make submods myself, but if other modders want to make them, then I appreciate it.

Submods
Greybeard's Prospectors Climate Overhaul Simply changes Desert climate to suitable, Frozen climate to uninhabitable and Jungle to unsuitable for the Prospectors.

Compatibility for Moonbear's renaming mod for all of you that want Oldor to display the title of Miner King.

SFO Compatibility Submod by Inquisitor233: If you wanna play with SFO and use the GPs, then use this mod!

Reporting for Duty Compatibility submod made by Piercebuster.

Credits:
prop joe who wrote the script for the starting grudges. Check out his mods here
cjsoldier1331 aka Cody1331 who made the awesome custom Thunderbarge model. You can check out his website and see his great art here[cjsoldier1331.wixsite.com]
DrunkFlamingo who kindly allowed me to use his script for locking technologies! Check out his awesome mods here
Mixu who made it possible for this mod to utilize his faction unlocker and made the original script used in this mod to replace the frontend video with a picture! His great mods can be found here
Dr. Ace who made the new Oldor Greybeard portrait in the faction select screen.
Crynsos who showed me what to do to disable the event feed for the campaign start.
ChaosRobie who kindly allowed me to use his awesome Dreadquake Mortar, Dwarf Juggernaut, Gyrotransports and Slayer Pirate models and assets and who made the Slayer Shieldbearers and mount options possible. Check out his fantastic mods and custom models
Snek who made the custom assets for the Gatling Gunners, Sniper rifles, landmines and caltrops. Check out his mods here
Sythropo who made the custom Grudge-Rakers model used by the Obsidian Legion (Blunderbuss). His mods can be found here .
kophis for the dwarf hook weapons used by the Stegadon Hunters. You can find his mods here.

My other mods
Wallclimbing Skinwolves Less climbing, rather sliding upwards, but it gets skinwolves on the walls ;).
Scurvy Dog Reskin Against seafaring Direwolves!
Trolls For The Trollking More Troll units for Throgg.
Elon's Marked Gors Adds custom marked Gors to Beastmen and Chaos
Elon's Rat Squigs Adds a custom Rat Squig Herd unit to Skavens

Special Thanks:
- to Mr.Spaghetti who found an incompatibility with my Trolls for the Trollking mod - and provided the solution!
- to the people from the C&C modding den for helpfully answering questions.
- to Sebidee for his modding template which got me started in attempting to make any mods.
- to Crynsos for the autorun campaign modding tool.
- to Marthenil for the portrait and porthole tutorial.
- to RomoR for the unit testing mod and the unit testing map
- to Cataph for his awesome TEB and Kraka Drak mods which inspired me to make a faction of my own.
- to h3ro for the Asset Editor Modding tool

Popular Discussions View All (4)
134
28 Oct, 2021 @ 3:33am
PINNED: Bugreporting
Elon
50
23 Aug, 2021 @ 6:02am
PINNED: Balancing and Suggestions
Elon
13
16 Sep, 2020 @ 1:02am
PINNED: Roster
Elon
972 Comments
Jill Stingray 3 May @ 3:50am 
would love to play this in wh3
weaselwolf 27 Apr @ 5:20pm 
Love this mod, would be awesome if it ever got ported.
Duckman 24 Jan @ 4:19am 
I wish this faction was ported to tw3. They're my faction
GenXGamer 20 Nov, 2024 @ 7:49am 
I really appreciate all the hard work that went into this. Upvoted. I can't really move onto W3 because of this mod. The smaller unit sizes mean you have to make some strategic choices in battle that you take for granted playing another Dawi faction, and the starting position is just great. Very well done work on this mod, friend. I know it was a lot of work, but thank you so much for doing it.
Lee Perry 4 Sep, 2024 @ 8:34pm 
Is it totally requested Victory Conditions Overhaul 2 - Framework to play free with this faction Mod orwithout it i will experiment bux? Can i play without it?
Ethan 28 Jul, 2024 @ 12:35pm 
this mod is the only reason I would want to play tww2 over tww3
Wille 17 May, 2024 @ 3:03am 
pls port to warhammer 3. Loved this one so much.
ɮ | Gh0s7 29 Apr, 2024 @ 5:28am 
i miss this faction so much
FRANK LEE FIRE 12 Apr, 2024 @ 9:01am 
miss this mod in WH3..
Legion 10 Apr, 2024 @ 9:03am 
I beg you bring it to TW3