Left 4 Dead 2

Left 4 Dead 2

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Tank Slayer by shotgunefx
   
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Game Content: Scripts
Game Modes: Mutations
File Size
Posted
1.651 MB
2 Jul, 2013 @ 4:21pm
1 Change Note ( view )

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Tank Slayer by shotgunefx

In 1 collection by shotgunefx
Shotgun's EMS mutations
5 items
Description
To launch from console
map mapname shotguns_tankslayer_beta


Kill Tanks or die trying!
- mode: coop - maps: any
- Tanks spawn more frequently and stronger with each kill, causing more damage
- All Health is Temporary, Health is awarded for killing a Tank
- Health decays faster and faster
- Kiting is for cowards - health decays faster with avoidance, so get in there!
- Pills awarded every 5 kills
- Tanks cannot be outrun
- Difficulty is adjusted based on max flow for KNOWN maps

If you want to hear One Bad Man, while leaving Safe Area, chat the msg "music_on"

If you feel the coward sounds detract, you can control them by chatting "serious_on/serious_off", defaults to playing sounds.

To play from console: map mapname shotguns_tankslayer_beta
CHANGELOG
2013.6.11 - patched some standard finales, repalced with 5 tanks, short adreniline effect after reviving someone, music defaults to off, chat scores to see scores
2013.6.10 - added some "forgiveness" for bad tank spawns, some difficulty changes. allow incap crawling
2013.5.22 Pills now awarded via the new GiveItem() function
2013.5.7 - Reinstated 3 strikes, thanks to a work around by rayman1103. Revive health now 35
2013.5.6 - As you can't un-black&white a player, now players don't die after 3 incaps
2013.5.6 - survivors incapped on tank death, get their health on being revived. Revived now gives 30 health on it's own
2013.3.28 - workaround for incap not being reset between rounds
2013.3.27 - Integrated new script functions. flow is now not hardcoded for maps, fixed scoring bugs, removed defunct code
2013.3,01 - Revived survivors now get 40 health to make up for not receiving their bonus if incapped when tank dies.
2013.3.01 - Added option to play music leaving start (chat music_on,music_off), some custom coward sounds :) - don't like em?, chat serious_on,serious_off)
2013.2.26 - Fixed scoring being TOO persistent. Save/RestoreTable names are not session specific.
2013.2.26 - Increased the decay rates, but added bonus based on tank damage to stop people from exploting. What if multiple burns?
2013.2.26 - Scores no longer trying to mate to THE player, just whatever GetPlayerName returns now.
2013.2.25 - Fixed (I hope), survivors incapped during transition not getting health
2013.2.25 - (Known) Scavange Finale's now spawn gascan only on tank death, removed train door from Sacrifice
2013.2.25 - Tank's dmg now increases too with each spawn
2013.2.25 - added ZombieDiscardRange,ZombieTankHealth, new convars fixes problem with Crash Course. and no z_tank_health to get unset if cheats on in mutation
2013.2.24 - Fixed bug with flows bigger than 45K
2013.2.24 - Fixed persistent scoring
2013.2.24 - Fixed weapon spawn bug where guns were unusuable or had one clip
2013.2.23 - Difficulty based on map flow for known maps, suicide tanks no longer count towards score
2013.2.22 - Fixed saferoom health. Big update soon
2013.2.21 - More fixes, fire now doesn't reset coward timer after initial hit
2013.2.21 - Fixed bug with health not decaying after map transition (thanks to The Fish)
2013.2.20 - Cleaned up and enhanced the HUD (still lots to do)

Very early Beta Version. Much more to be added. Some maps cooperate better than others (looking at you Crash Course M1)

-TODO
response rules
improved spawning
Fix keeping of round data between levels
Some other bells and whistles
Better HUD
22 Comments
Borb 5 Apr, 2022 @ 9:59am 
pls fix ,its still play the game like normal but with only pills ,i just want to have fun
Squallker 9 Mar, 2016 @ 2:26pm 
doesent work in the coop multiplayer :/ (i tried the addon on a local coop multiplayer server without any other addons)
Cherry0wl 9 Mar, 2016 @ 1:33pm 
dosent work :/
thebadmankev 13 Aug, 2014 @ 1:12pm 
its just tank rush lol
3w 12 May, 2014 @ 6:35am 
"map mapname shotguns_tankslayer_beta"

Instead of "map" and "name map", enter name of map? Um, that is something like: "map c5m5_bridge shotguns_tankslayer_beta". Right? Answer me please :3
shotgunefx  [author] 21 Jul, 2013 @ 2:34pm 
You don't have to. It should show up under mutations. Some people were reporting issues with creating games, so I included the instructions for launching manually.
BlazeHedgehog 21 Jul, 2013 @ 1:45pm 
Is there a reason you have to launch it from the console? Seems weird.
shotgunefx  [author] 7 Jul, 2013 @ 6:14pm 
map mapname shotguns_tankslayer_beta
AkaiRam 7 Jul, 2013 @ 3:31pm 
i use my hyperdimension neptunia all in one mod, hit it up on
http://www.l4dmaps.com/details.php?file=21874
shotgunefx  [author] 7 Jul, 2013 @ 3:18pm 
I'm just playing the stock game sound "c2m4.BadMan1" via EmitSoundOnClient(), though if you chat music_off before you leave the saferoom, it won't play. Currently, you have to do this each map, I'll make the preference sticky in an update.

If you tell me which mod, happy to look at it and see how it overrides it. I'm guessing it's an issue with the vscript functions for playing sounds when clients have differing sound files from the server. Doubtful you would have issues with older mods as none of them are probably using those new client functions