Arma 3
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The Anizay Gold (SP Ravage Mission)
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.326 MB
25 Nov, 2018 @ 7:26am
16 Sep, 2019 @ 4:36am
4 Change Notes ( view )

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The Anizay Gold (SP Ravage Mission)

Description
North Africa, august 2031. 9 years after a global zombie apocalypse, The White Plague.

You were a part of security detail in a trading caravan, crossing the desert. You got separated from the group during a sand storm. Since then, you have been lost in the desert with no weapons or supplies but a single canteen of water... which by now is empty.

On your third night of wandering, you come across a road. After following it for a while, you see a campfire. Maybe it is someone who can help?

MISSION FEATURES:

- END GAME

- Many CUSTOM LOCATIONS... nothing fancy though, really tried to keep this one as light as possible

- Story / plot told through INTEL files found in custom locations and also through BRIEFING files, updated in certain situations... you'll get a notice everytime that happens

- CUSTOM WEAPONS POOL of about 30 different firearms... plus some that you find in certain places only

- ZOMBIES... both walkers and runners. Please give feedback if theres too many or too few

- TRADERS in trader outposts... no weapon traders though, because of the custom weapons pool

- The Ravage Mod SURVIVAL SYSTEM, you need to eat and drink to survive and so on...

- RADIATION, but no ”radiation zones”, just the rads you get from dirty water and food and so on

- Random spawning AI BANDITS to shoot'n'loot... friendlies are all in custom locations

- TASKS... though they are mostly succeeded through free-roaming... following intel and briefing files

- VEHICLES both handplaced and randomly spawned... of which the latter being mostly broken, but fixable with tools

- 4x TIME ACCELERATION

- Probably something more I just cant think of right now...


YOU NEED ALL THE MODS LISTED ON RIGHT, but can also use:

- ENHANCED MOVEMENT (lets you climb on some roofs and over walls and such)

- ENHANCED ARMA 3 INVENTORY (gives you a working magazine re-pack feature... plus some other cool things)

- BLOODLUST (adds some blood and such)

- AI ACCURACY FIX (fix in this case being less accurately shooting AI...)

DESIGNER NOTES:

My previous mission kinda got out of hand, became too heavy, and I promised some folks this next one would be lighter... and it is! During test play the save files stayed under 100 megs, so no annoyingly long save/load times... yay!

Anytime you feel you're stuck, can't move the plot forward, you probably just missed some intel (there might be many in some locations...) or briefing files, or did not read and follow them carefully enough...

Please set your in-game ”music” and ”effects” settings at the same level! And any other mods than required or suggested should probably not be used...

Great many thanks to all the people making the mods I used! And a special thanks to TEMPPA for the Anizay terrain... PIMPUTIN HIENO KARTTA, SANOISIN!

Feel free to give any feedback, and please hit the LIKE BUTTON, if you do...

HAVE FUN!
Popular Discussions View All (1)
0
2 Oct, 2019 @ 5:18am
Lethal Campfires?
Grimwald
34 Comments
JBS1949 19 Oct, 2021 @ 2:32pm 
Can't play the scenario. I have uninstalled & reinstalled Arma 3. Double & triple checked that I have all the correct mods loaded. Unsubscribed & resubscribed to all the mods and to the scenario itself.

Start Arma 3 from the launcher and select single player scenarios from the menu. Select the mission from the menu and the descriptive screen loads on the right side.

Click play button and nothing happens.
Mauseri  [author] 20 Jun, 2021 @ 12:22pm 
@Kee yay!
Kee 8 Jun, 2021 @ 7:34am 
I found it! Thanks, Mauseri!
Mauseri  [author] 7 Jun, 2021 @ 12:57am 
Kee south-southwest from Sufian, to be exact. Maybe its more far away from Sufian than you expected?

As you start going at that direction from Sufian, you first come on a small hill... the surrounding area is pretty flat so you should spot the hill easy enough.

From the hill you should see it... Its a small walled compound with a metal watchtower and some solar panels.... and probably a light you'll see at night.

Sooo... this mission still works? Wow.
Kee 6 Jun, 2021 @ 6:50pm 
Need help Mauseri.
Can't find Mike's trading post.
I read Bandit's diary, and searching all compound south of Sufian. But there's no clue, no npc, no intel.
Where is Mike's trading post?
Mauseri  [author] 31 Jul, 2020 @ 3:20am 
Recaldy Peg_prop is an item from the Horror_Mod... I checked in the editor, and it should still exist... also, I downloaded this mission from the Workshop, and it started up fine.

Sooo, make sure you have the Horror_mod in your loaded mods - list. Also, maybe reinstall it? It just got updated, so maybe your mod file got corrupted somehow in the process? But AFAIK Peg_prop - item survived the update, and should still be there...

Unfortunately there is not much more I can do to help you. I tend to make a point on helping out people who have problems with my missions, but truthfully, my skills aren't all that mad, yo!

But I do hope this all works out for you... this mission maybe isn't my BEST work, but I dare to say its all right... specially if you have played/liked my other missions.

Best wishes

MAUSERI
Recaldy 30 Jul, 2020 @ 8:43pm 
steam/__cur_sp.tem/anizay/mission.sqm/Mission/Entities/item161.type : Vehicle class Peg_Prop no longer exists, Wont load the scenario.
Mauseri  [author] 10 Jul, 2020 @ 4:37am 
@ronny-sccp Há um posto comercial em Tebbi ... lá você encontrará um homem que lhe dirá como atravessar os campos minados ...
Mauseri  [author] 9 Jul, 2020 @ 7:01am 
@ronny-sccp The red band... ... você quer dizer os campos minados? Há um homem em uma das estações de negociação que lhe dirá onde você pode passar pelas minas ... procure em todos os locais "personalizados" que encontrar com cuidado para documentos e leia-os cuidadosamente ... e você encontrará essa estação de comércio !