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Besides the hilarious move-set, the reasoning for the main move is very much subtle. Having it so you gain an extra voxel in height. I enjoyed the end sequence too, going deeper into the starting pit felt super satisfying.
My only minor complaint is that I wish some sight-lines were tweaked a little—some less visible, some more. Again, however, it's minor. Grand stuff, Libby!
I'll certainly check out your maps in the future though and am excited to, given you say this is one of your easiest ones!
Yet another not-so-easy No Elements chamber. It was fun figuring out this one. Took me long enough to realize that portalling where the red light bars were and using that momentum on the outside region on the end platform to transfer it to the “second” higher-area platform was key. At least I was on the right track with certain other maneuvers I was doing.
While I’m not too big a fan of haphazard blocky aesthetics, this is a really nice looking chamber lighting-wise. I love how most of the chamber glows in a soft, clean beigish light but certain sections are marked with a strong red. I also can’t say I’ve seen a chamber with an entire ceiling full of indented light squares like that - it’s trippy but I like it.
Difficulty: 6.5/10 (there’s maps that have taken me longer that I’ve rated lower but I typically take the apparent complexity of the map into account while scoring this, and this chamber doesn’t look overly difficult but still took me half an hour)
Enjoyed: 8/10