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there is a small bug related to hiring mercenaries. When you hire a mercenary you gain an empire buff (-100 energy per month i.e) right? Well there is no correct text for it. I.e I have something like: enclave_beam_xyz_zyx rather than "Enclave Beam Contract" or something like that.
Btw: some suggestion: please add admirals to the fleet just like marauders have (and they cannot be removed).
some suggestion2: 3-4 k fleet power for 100 energy per month is little weak. Marauders for 9000 gives you 10k fleet. Maybe some buff?
Can both activities at the same time?
@kerrigan Criticism is welcome, no offence taken. But I don't see how you could objectively say the other Mercenary Enclave mod did it better. First, it has an entirely different concept-- you don't control the fleets, you can't hire fleets permanently, you can't get an admiral from them, and there's no variation in the fleet weapon types. Second, it doesn't redo the gui/flag to make mercenaries stand out from the other enclaves, which is something I focused on. Third, somewhat irrelevant point, tbqh I had no idea there was another Mercenary Enclave mod until I was halfway into making this one, so by that point I was going to make this anyway and points 1 and 2 made me confident it would stand out. If you don't feel that way, that's fine, but I don't think you could flatly say my logic doesn't also make sense.