Avorion

Avorion

38 ratings
MHM - Crab (5) [EVE]
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Type of Build: Ship, Civil
Civilian: Miner
Material: Iron, Titanium
Game Stage: Starter
File Size
Posted
Updated
1.585 MB
26 Nov, 2018 @ 7:57am
26 Nov, 2018 @ 8:10am
2 Change Notes ( view )

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MHM - Crab (5) [EVE]

In 1 collection by Tactical Nuclear Coffee
MHM - Fleet Shipyard
42 items
Description
This is a Titanium stage civilian mining ship with 5 slots.

It can still be upgraded as most of it is lower quality materials to keep production costs down.

After being asked to do a mining ship here it is.
Its really just a civilian ship used for mining, but it is rather large, has 8k hull and full integraty field.
Its forward arms consist of 4 weapon mounts on each side with 3 hardpoints each for a total of 24 hardpoints (1m)
It also has two 1m hardpoints on the top rear and lower middle for CIWS guns.
Its also very maneuverable in all directions.
Its a basic cheap early game miner/salvager.
Wont get you much further than trinium without upgrades however.

Anyone whos played EVE will know this craft as the venture.
At the time i could only find one image so i have no idea what the rear looked like but its not suppose to be an exact replica, just a mashup based on it. Tbh i only done it because of its cab/bridge design :D




COST:
238.365 Credits
30.667 Iron
15.464 Titanium


7968 Hull
0 Shield

Jump - 2.5 sctrs
Radar - 14 sctrs
System Slots - 5
Cargo Hold - 0
Crew Quarters - 165
Fighters - 0 - 0
Production Cap - 0/s
Max productions - 0
Torpedo Storage Space - 0

Energy - 25.11 GW
Required - 8.77 GW
Stored - 20.00 GJ

Crew required:
Engineers - 37
Mechanics - 27


If you like what you see give it a thumbs up and if theres any bugs leave a comment :)
21 Comments
Tactical Nuclear Coffee  [author] 11 Sep, 2021 @ 1:37pm 
Thats because its a cheap starter ship, Not played avorion in.... well over a year, maybe too, alot of the game has changed so im not sure if this has much relevance now. Could just change the internals to suit tho :)
Catanchovy 11 Sep, 2021 @ 12:51pm 
no cargo, no custom slots, completely not a mining ship
Tactical Nuclear Coffee  [author] 13 Apr, 2020 @ 6:17am 
Glad you like it :D
Anubitfire 12 Apr, 2020 @ 3:40pm 
I like it! It has a mostly complete integrity field and handles well. I ended up replacing the largest thruster with a cargo hold and some of the smaller thrusters with intertial dampeners and it worked out great!
Tactical Nuclear Coffee  [author] 3 Dec, 2018 @ 4:58am 
@GalvazimGX

I havent made fighters in a long time and i assumed they would have the same block count limit as a turret. Meaning this is technically 50 blocks over the limit.

Below is a link to the forums and a post on trying to up the limit to be at least 250 so if you have a second could you +1 it. Thank you and sorry this ship wont work as a blueprint until we can build 250block fighters.

https://steamhost.cn/steamcommunity_com/app/445220/discussions/0/1742227264205751342/
Tactical Nuclear Coffee  [author] 3 Dec, 2018 @ 1:48am 
Np :)
GalvazimGX 2 Dec, 2018 @ 3:25pm 
Thanks man
Tactical Nuclear Coffee  [author] 2 Dec, 2018 @ 2:46pm 
Ok here you go. Enjoy, like i said tho, its a fighter blueprint because unless it was massive it wouldnt have any internals. Plus logically it has nowhere for conventional weapon hardpoints.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1581122734
Tactical Nuclear Coffee  [author] 2 Dec, 2018 @ 2:22pm 
Aye well hold on lol. Thats a very defeatist attitude :D

Iv done it, didnt take long and its under the 250 blocks (just)
May as well link it here once i upload it...
GalvazimGX 2 Dec, 2018 @ 2:03pm 
fuck. oh well