Surviving Mars

Surviving Mars

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LukeH's Base Additions
   
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1.269 MB
4 Dec, 2018 @ 2:22pm
27 Jul, 2022 @ 10:40pm
17 Change Notes ( view )

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LukeH's Base Additions

Description
Various small features, properties that allow my other mods have better synergy together, and shared functions that can be used in other mods bundled together, including for now:

Support for additional resources mod (see Meat and Booze, others to come)

Support for Family Life mod: the properties that store the family information are actually here (but without a mod to trigger it there is no gameplay change).

Various small features:
- Service buildings now have visitor list and control similar to workplaces
- Extended workforce restrictions for workplaces
- Lightning Speed setting
- RC Vehicles calls
- Passage distance control
- Deep Scanned gamerule

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Popular Discussions View All (1)
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3 Feb, 2021 @ 9:50am
Passage Error Log
Nyx (She/Her)
44 Comments
Thundercraft 12 Jul, 2023 @ 3:25pm 
Like PJ, I'm also seeing errors when I have this mod subscribed, after opening up the Mod Editor:

Error loading PackedMods/1582566695/Code/RES_Infobar.lua: cannot read PackedMods/1582566695/Code/RES_Infobar.lua: File Not Found
Error loading PackedMods/1582566695/Code/RES_ColonyControlCenter.lua: cannot read PackedMods/1582566695/Code/RES_ColonyControlCenter.lua: File Not Found
Sputnik Monroe 10 Dec, 2022 @ 1:12am 
This is not a game breaking bug, but in the area that it shows visitors in a service buildings overview window, if you right click on any of the spots you can close that slot like when you close a work slot on a building. The problem is even if you open all the slots again you will permanently lose one visitor slot forever.

To recreate this bug, count how many visitor slots a service building has, right click on any of the visitor slots to close that slot, then right click to open all the slots, count the visitor slots and you'll see it is one lower max number that the original and there seems to be no way to fix it.
PJ 21 Nov, 2022 @ 2:23pm 
Having these errors in editor when your mod in enabled (same issue if mod downloaded from steam or paradox):
Error loading PackedMods/LukeH'sBaseAdditions/Code/RES_Infobar.lua: cannot read PackedMods/LukeH'sBaseAdditions/Code/RES_Infobar.lua: File Not Found
Error loading PackedMods/LukeH'sBaseAdditions/Code/RES_ColonyControlCenter.lua: cannot read PackedMods/LukeH'sBaseAdditions/Code/RES_ColonyControlCenter.lua: File Not Found
Any idea how to fix it?
lehtola89 13 Sep, 2022 @ 5:15am 
i give up everytime i try to delete dynamic storage in the files it will still be in the game. dynamic storage was only reason i download you storage mod but whit this mod there is 2 and other dont work. can you please fix i dont care if there 2 but only when both work
lyssabet 25 Aug, 2022 @ 2:07pm 
I only noticed it existed because it replaced the universal storage on the u shortcut, and I'm used to using that to placing storage locations. I don't mind using the dynamic storage, and have placed some since removing the two resource lines throwing errors.
lukeh_ro  [author] 25 Aug, 2022 @ 10:01am 
Will have to fix that, noticed your messages but on holidays at the moment. If you don't use the Dynamic Depot itself should be fine, right?
lehtola89 25 Aug, 2022 @ 9:18am 
how did you removed it? LukeH's i think this mod must have but can you make it standalone so dynamic depot work?
lyssabet 25 Aug, 2022 @ 6:23am 
Okay, so I determined that the Dynamic Storage which took over the U shortcut is indeed from this mod, in the RES_Helper.lua, and since I'm not using the booze and meat mod I deleted the lines for them out of it so it's no longer showing the invalid arguments.
lyssabet 7 Aug, 2022 @ 6:30am 
I'm not sure if it's from this mod directly or not, but I now have a dynamic storage which uses the U shortcut like universal storage and in the middle of the list of resources is two invalid arguments for meat and booze, which I don't have the mod for.
thibaulthc 21 Sep, 2021 @ 5:33am 
thanks for the update!
enjoy RL ;)