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Jury-Rigged Megastructures (2.0-2.1.3 Niven)
   
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File Size
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112.463 MB
5 Dec, 2018 @ 3:17pm
6 Dec, 2018 @ 4:10am
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Jury-Rigged Megastructures (2.0-2.1.3 Niven)

Description
v0.15:
Stellaris 2.0-2.1.3 Niven compatible, last updated 06.12.18


This Mod is an archived Version of my Jury-Rigged Megastructures Mod. Beyond minor fixes I won't update this version anymore. If you change this Mod (for 2.0-2.1.3 Niven), you are free to publish it as your own.

This Mod allows to upgrade Ruined Megastructures to Jury-Rigged Variants before (and after) Mega-Engineering is researched. The Jury-Rigged Variants are limited in their resource output but also cheaper and can be normally restored once Mega-Engineering is researched.

Adds:
  • Jury-Rigged Dyson Sphere
    Upgrade of Ruined Dyson Sphere
    Upgrades to (Restored) Dyson Sphere
    Gives +100 Energy Credits (+250 Energy Credits for a level 1 Dyson Sphere)

  • Jury-Rigged Science Nexus
    Upgrade of Ruined Science Nexus
    Upgrades to (Restored) Science Nexus
    Gives +45 of each Science type (+75 for each Science type for a level 1 Science Nexus)

  • Jury-Rigged Sentry Array
    Upgrade of Ruined Sentry Array
    Upgrades to (Restored) Sentry Array
    Has Sensor Range for 13 Hyperlanes (20 for level 1 Sentry Array, max 8 for Starbase)
    Has Hyperlane Range of 20 (30 for level 1 Sentry Array)
For Details like build costs & times, required techs (generally basic Tier 3 stuff) - see the "Mod Details" Discussion.

Miscellaneous:
  • Overwrites:
    Only:
    ...Stellaris\interface\megastructure_view.gui
    It rescales the Megastructure window to make space for the two upgrade options (see pictures). If this file is overwritten by another mod, then there will likely be a UI glitch (see pictures) but the Mod still functions.

  • Compatibility:
    (As of 06.12.2018)
    UI Overhaul 1080p Plus - no issues
    Gigastructure-Engineering - full functionality but has minor UI glitch (see pictures), next Gigastrctures update should fix that glitch.

About:

For quite a while I wanted to have some intermediate structures between Mining Station in space, the buildings on planets and the much bigger Megastructures which are only available relative late in game. This mod doesn't fully achieve that goal but it at least provides a way to utilize - in a limited manner - ruined Galactic Wonders earlier, hopefully not disrupting the game balance too much.

Feedback (bugs, balance, feature ideas) is always appreciated.

Nuranon, 24.11.2018


The current version of this Mod (for Stellaris 2.2+):


Other Mods by me: