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Map TMX files have advanced options for tilesets. Tileset data is saved in base64 GZIP format for downloading all in one file, unfortunately Tiled Editor for some reason does not have an option to automatically embed using the format that RW requires, so you have to use another program to compress your map textures to base64.
I suggest using the guide on the RW discord to know what exact file parameters you need to use.
Thanks
I think the only difference is that I used over-cliff-water for the asteroids instead of lava-cliff.
(To have the ability for corvettes and frigates to be slowed by asteroids)