Stellaris

Stellaris

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War Diplomacy Rebalance
   
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8 Dec, 2018 @ 9:38pm
19 Mar, 2020 @ 11:17am
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War Diplomacy Rebalance

In 2 collections by Sumrex
Stellaris: Level 1
93 items
Teeny Baby Modlist
36 items
Description
Current Supported Game Version: 2.6.*

Current Mod Version: 1.2

Thanks to Absorbing Woodpecker for upkeeping the rebalance of this mod in past updates! I have incorporated some of his rebalances into this mod now as well!

This is a mod designed to balance out the diplomatic effects of war. Primarily this effects war exhaustion, which is a terribly thought out mechanic.

Changes:
- War exhaustion now increases at 2% per year (from 10%)
- Rebellions can occur at a slightly higher distance
- Planet protection against bombardment was changed, armies are protected above 85% (from 75%), FTL inhibitors are protected above 75% (from 50%)
- Truces last less time, 5 years (from 10) With the newest update 10 years is necessary due to the new militaristic federations.
- Rivalries can be retracted after 5 years (from 10)
- Max border friction was reduced to 50 (from 100)
- Friction per border system was reduced to 2 (from 4)
- Defenders can set their wargoals up to 2 years after war (from 1 year)
- The cost for declining peace was reduced to 20 40 (from 100)
- Occupation score for things was increased, base value increased to 10 (from 5), planets and starbases increased to 15 (from 10), and pop value increased to 0.15 (from 0.1)
- Changed the force desparity max modifier to 1.0 (from 2.0) This is the modifier that causes weaker opponents to somehow beat much larger fleets, now they won't do that. This change is even more important now that you need to worry about massive federations.
30 Comments
Gbrille 10 May, 2021 @ 5:45am 
No idea if the issues said bellow are still there of if this work in 3.0
Quanto 23 Apr, 2020 @ 8:18pm 
Could you find a way to create a condition for automatic peace if the primary belligerent of either side is unable to field a fleet for longer than a year?
BoogieMan 25 Mar, 2020 @ 10:38am 
Hmm, wars are taking forever to complete, any time more than one empires attacks the same target and up splits the captured territory, wars just sit there stagnating with nothing happening for many, many years. This is happening for both the AI and me. I sat with an empire completely conquered for over 20 years because some other empire captured about 30% of the same empire I was targeting, even though I had most or even all planets, including the capital.

In the end I had to enable yesmen to get them to capitulate.
Sumrex  [author] 19 Mar, 2020 @ 11:42am 
Updated this to 2.6, and yes it will also work in 2.6.1
With the new update comes a decent upset to the impact of war on the galaxy. I have changed a few things accordingly, but I'm trying to stay away from massive changes.
Changes from this update:
-Increased war exhaustion to 2%, wars in this update should be a tad faster and with the usual case that you are fighting with or against federations, a higher war exhaustion rate is needed so that pure numbers doesn't beat out strength.
-Truces are back to vanilla 10 years. This is because of the new militaristic federations. I noticed the AI tends to consider a federation a get-out-of-dying-free card and will drag its members into lots of wars. They will do this even if their economy is suffering and they can barely keep up with the war.
-Increased max border friction a bit. This is because its so easy to just send an envoy now if you really care that much about their opinion.
-Starbases are worth their default occupation value again
Ahsoka Tano 18 Mar, 2020 @ 11:28pm 
great to hear, this fixes a lot of STUPID artificial bonuses to the vanilla AI, and I hate so called fake challenges, instead of making a cheat happy AI with unrealistic artificial bonuses, why not just make the thing not stupid, this mod at least evens the playing field, and I love it for that. The critique is towards PDX
Sumrex  [author] 18 Mar, 2020 @ 11:16pm 
I will certainly be updating this to 2.6 as soon as I have played through a few games and reviewed any balance changes to the new update. This mod is one of the ones that is definitely in my mind as I play.
Ahsoka Tano 18 Mar, 2020 @ 10:25pm 
any chance of an update to 2.6?
hubertkenobi 4 Feb, 2020 @ 4:52pm 
Compatible with 2.5.1? It's saying it requires 2.2.2
Mouse 11 Dec, 2019 @ 7:15am 
@Sumrex I'm glad you're back. Glad I could be of help, I'll pass the mantle back over to you.
Sumrex  [author] 11 Dec, 2019 @ 1:28am 
Finally got around to updating this mod for 2.5
I changed some of the effects to reflect the rebalance made by Absorbing Woodpecker, many thanks for making that an option! Certain things I left alone, but other changes I do agree with.
Force Desparity, the most rage-inducing effect since war exhaustion, has been nerfed in this mod update. Now they should not receive any buff at all, where previously they could act with up to 200% power, which is madness.
Enjoy!