Stellaris

Stellaris

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MVG Logical Vassalization
   
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9 Dec, 2018 @ 8:46am
12 Aug, 2019 @ 10:59am
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MVG Logical Vassalization

Description
MisadventuresVG is proud to present... The Logical Vassalization Mod

At present empires negatively penalise other larger empires for having more population when it comes to vassalization, they also far to much emphasis on the distance between empires when considering acceptance.

This mod changing a number of values to add emphasis on military dominance and different in population size as a positive factor. At the same time, the importance of distances between empire is reduce by 50% to help empires to better gain acceptance. This mod radically changes the population claculation as previously it was a negative contributor to the vassalizer meaning the larger you were the harder it became to invite a small empire to be vassalized. This figure was inverted to allow empires of larger size better improve chances of gaining vassalization acceptance.

For an example; An empire with a superior military and 2x the population and with friendily relations should find acceptance quite easy against an empire with pathetic military and 1/2 the population.

This mod has been developed to be small, simple able to sit ideally along side other similar mods without interference or patches being required.

Enjoy and if you have any issue please post me a "constructive" comment and I'll look into it.

Current mod support for 2.3.*


MVG Master Mod List:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1585303200 - Unlimited Rivalry
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1585752490 - Unlimited Travel
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1585783698 - Limited Truce
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1586111172 - Logical War Exhaustion
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1586491457 - Logical Population Growth
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1586837477 - Logical Vassalization
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1587797614 - Patrol Ship
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1603524592 - Unlimited Vassal
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1609676479 - Extended Army
21 Comments
Lekelokobs 27 Nov, 2020 @ 9:20am 
This mod is so needed, yet is dead.
Rodgun 25 Nov, 2019 @ 7:58pm 
Hey MVG, I'd like to report a bug. Seems like this mod breaks the vassalization limitations during wartime. Had a situation in which multiple allied empires declared on me, and as soon as I crushed one of those empires' fleets and occupied their worlds, they were vassalized by another empire and taken out of the war. One of my allies had been fully occupied and I could offer to make them a protectorate in the middle of the war, so I used that scenario to narrow down which mod was causing it until I hit with this one.
Just an FYI.
Nguyen 14 Sep, 2019 @ 3:36pm 
Yep, I looked in the files for both this mod and StarNet's Friendship Patch. The StarNet Friendship Patch has its own values for vassalization and protectorate acceptance in its defines. I'm just overwriting those with your values now. Thanks for the response!
Nguyen 14 Sep, 2019 @ 3:31pm 
So after testing, there's good news and there's bad news!

It turns out this mod is not incompatible with StarNet. The empire population reasons for vassalization are still positive when using only StarNet.

However, intriguingly enough, it turns out that this mod is incompatible with StarNet's Friendship Patch. When I have that turned on, the vassalization reasons for acceptance return to normal.
PROBABILITYOFSUCCESSZERO  [author] 14 Sep, 2019 @ 1:59am 
@nguyenforthewin13

Hi, I haven't worked on this mod for a very long time, but if memory serves me correctly no restart on the current game is needed for the effects to be seen. I would recommend running the mod on its own first with your current game to see if you notice a change, if you do it might point to another mod overriding the same files.

I have a feeling StarNet AI mod might be the cause, but that's just a guess.
Nguyen 12 Sep, 2019 @ 11:36pm 
I turned on this mod in the middle of my games, and it's having no effect on the number of reasons for vassalization, even though I'm looking to vassalize a country with only one-third my population and Pathetic relative power.

Do I need to start a new game for this mod to function properly? And also, should this mod have any compatibility issues? The only mods I'm using that I imagine could possibly affect this are StarNet AI and Real Space.
nwise2446 15 Aug, 2019 @ 4:18pm 
Just so you know, I've been trying to find a the mod that's been canceling out the Vassaltion of other countries and I think it's yours. I kept being asked by countries early on to vasselize and then when i would ask, it would say they declined and then it would say I "have" and "dont have" the war requirements all at the same time. It was a real pain in the ass for me so if anyone else finds this issue this is the one. Anyway, hope misadventuresVG finds the solution cuz i'd really like to try it out.
BasileusofRhomania 12 Aug, 2019 @ 5:05pm 
Thanks @MisadventuresVG
PROBABILITYOFSUCCESSZERO  [author] 12 Aug, 2019 @ 10:59am 
Mod as been updated for 2.3.*.

Thank you for your support.
Celepito 17 Jun, 2019 @ 10:53am 
Still seems to work fine in 2.3, at least as far as I can tell.