Kenshi
78 ratings
Buffed Skeletons
   
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416.083 KB
9 Dec, 2018 @ 3:53pm
23 Jan, 2019 @ 10:39pm
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Buffed Skeletons

Description
This mod doubles the health on all skeleton limbs and increases the rate at which skeletons gain strength. If skeletons are not sneaky, and they have been around for a long time than they should be hardy and powerful. This mod makes that a reality. As requested, I have also opened up the helmet and boots slots for player skeletons.

There is also a custom start in this mod where you start with a, you guessed it, skeleton. Mid range stats, the same starting tech as the freedom seekers start, decent gear and a skeleton smith falling sun. I have tested it and you can solo a group of starving bandits while still sustaining a lot of damage. So I would not consider this start as too OP.

This mod, with or without using the custom start, should help skeletons be viable as late game characters, and should make their max hp drain less of a constant concern.

This mod will not work with other mods that change skeletons. It does work with mods that add new skeleton types - however they will not be buffed by this mod.
51 Comments
GladioSanctus 22 Feb @ 3:02pm 
Does this mod need an update or does it work as is?
AznPapi69 15 Jan @ 6:29pm 
anyone else having the bug where you cant auto heal broken ones because of this mod?
hellosharkness  [author] 8 Sep, 2024 @ 7:12pm 
@Freyja Jewell I am glad you like it! I can look into adding compatibility, but cannot promise anything :)
Freyja Fontany 20 Aug, 2024 @ 1:03pm 
i'd love to see compatibility between some of the more popular skeleton race mods! works great though ^~^
hellosharkness  [author] 28 Jun, 2022 @ 3:07pm 
@wideterry God wills it
wideterry 28 Jun, 2022 @ 9:53am 
ah yes buffing the already op robots to be even more op
hellosharkness  [author] 18 May, 2022 @ 1:27am 
@NonExistantFlower all skeletons playable or otherwise which are in the base game are affected. So, cat-lon is quite fearsome, and so is tinfist. Which I think makes more sense.
NonExistantFlower 16 May, 2022 @ 9:33pm 
does this affect the non-playable yet vanilla skeleton races or just the basic playable one? (eg: funni motorcycle noise man, cat-lon)
hellosharkness  [author] 6 Nov, 2021 @ 10:10am 
@The Black Star I am not sure how vanilla kenshi handles stat gain when stats are already at 100, the only way that this would be possible with vanilla and this mod is if it is a vanilla behaviour, or if those npc stats are derived instead of set - though I imagine they are just set at game launch. I do know that npc stats increase like player stats, so I would think that any mod that adjusts experience rate gain globally would cause that more than this one. But imo cat-lon and tinfist should be super strong from a lore standpoint anyway.

tldr I don't think this mod should affect that very much.
Tiny Whale 2 Nov, 2021 @ 11:15pm 
Ive noticed that with this mod, this allows skeletons NPCs to attain above 100 in stats, especially those like tinfist and cat-lon.