Stellaris

Stellaris

52 ratings
RIGaming: Weapon Diversity 2.2+
   
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3.967 MB
12 Dec, 2018 @ 7:09am
17 May, 2019 @ 2:27am
24 Change Notes ( view )

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RIGaming: Weapon Diversity 2.2+

Description
UPDATED FOR 2.3 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1850259145


(OUTDATED FROM 2.2)
Warning, this mod edits ship_designer.gui. Meaning that some UI mods will be impacted.

Hello, welcome to Re Imagined Gaming Weapon Diversity.

Features of this mod.

- A complete rework of almost every weapon in the game.

- In addition to RIGSD, factions are now granted access to one type of weapon at the start.
----- Arthropoid = Kinetic
----- Avian = Lasers
----- Fungoid = Missiles
----- Humanoid = Plasma
----- Mammalian = Kinetic
----- Molluscoid = Exotic
----- Plantoid = Lasers
----- Reptilian = Plasma
----- Any other graphics get access to everything. But no bonus to any.

- Three tiers of defence platforms have been reintroduced, with additions.
----- Platforms are now granted Starbase specific weapon sets. (XL to M)
----- Platforms can now get XL sized cannons.
----- (NOTE) platforms are not currently factional.

- All weapons have Small Medium Large and X-large icons for them. Something I’m amazed no other mod has done.

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See addon mods if you want to play with the 1080P mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1601685474

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Known bugs.
- The last AI in the chain will not be granted factional items for unknown reasons. This will occur no matter how many AI you have. If you have 6 AI, 5 will gain items, the 6th will not. If you have 12 AI, 11 will gain, 12th will not. The only way to fix this is to have the granting event to fire a second time. I have now fixed this issue, in my dev build. Upon the next update this message will vanish.
----- Players can fix this by manually firing the event at the start of the game. Simply open the console, then type: event RIG_graphical_culture.1

- Starbase weapons at the start of the game will not apply until the Starbase is either upgraded, or deconstructed. I'm not sure how this can be fixed.
106 Comments
MorallyGray  [author] 8 Sep, 2022 @ 7:12am 
Nope, soz. Id love to continue the mod but life be life. At some point ill pick this back up.
It's UwU 31 Aug, 2022 @ 8:40pm 
so is there a 3.4 version?
[☆] AresOfThrace 9 Aug, 2019 @ 8:05am 
Thx for the response. I'll give it a try.
MorallyGray  [author] 9 Aug, 2019 @ 3:43am 
Kinda. RIGSD has specific code for this to work with. It might work, but it will be obviously half cooked.
[☆] AresOfThrace 8 Aug, 2019 @ 11:45am 
Does this work without RIGSD?
Resok 9 Jul, 2019 @ 7:12am 
Excellent news. Appreciate the update!
MorallyGray  [author] 8 Jul, 2019 @ 11:45pm 
ive been expanding this, balancing, and planning. the AI set is back in and im just finding a good time to update
Resok 8 Jul, 2019 @ 12:07am 
How goes the progress recovering the work from the crashed MOBO? Hopefully you didn't have to re-do too much extra work.
Resok 8 Jun, 2019 @ 11:16am 
Excellent, thanks for the update!
MorallyGray  [author] 7 Jun, 2019 @ 11:55pm 
Oh and a fix for the 1440p UI