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Laporkan kesalahan penerjemahan
Amenities will have to wait for a bit until I have found a way to do it with the least amount of conflicts; right now, thanks to how the game handles them, the trait itself does nothing; it is literally just a placeholder. The -jobs- for amenity production then check if the person working there has the according trait, which means I'll have to replace the entire jobs file which is likely to conflict with a bunch of other files, including those refering to buildings. It's planned but right now the code makes it difficult.