Cities: Skylines

Cities: Skylines

65 ratings
[Deprecated] Seafood Cannery
   
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File Size
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3.107 MB
13 Dec, 2018 @ 10:04am
25 Oct, 2019 @ 2:11pm
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[Deprecated] Seafood Cannery

Description
Seafood Cannery

Lobsters, tuna and salmon, oh my! Turn your catch of the day into a commercial commodity at the Seafood Cannery.


**UPDATE** The Sunset Harbor expansion adds an official Fish Factory using the new Fishing mechanic, deprecating this asset. It's still usable if you want this specific combination of Industries DLC resources though.
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Unique Factory to process crops & animal products from seafood themed farming districts.

Cost: $75,000
Requires: Animal Products, Metals, Crops, Paper – unique combo! *
Input rate: 400/150/50/25, meant to simulate seafood, cans, vegetable oil, and labeling
Output rate: 275

Decorate the factory with this Belly-Up Fish & Seafood Processing Plant Truck prop.

UPDATE: rescaled down by more than half of original size to be more realistic, and re-balanced the stats.

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* For asset creators, to create a functioning Unique Factory with non-standard required materials, you'll need bloodypenguin's ModTools (game restart required after enabling in Content Manager). You'll know ModTools is enabled if Control+E brings up the Scene Explorer. Once enabled in Asset Editor, open Scene Explorer (Control+E) and on the left side, select Tool Controller > Tool Controller again, then on right panel, expand the Prefab Info section and then the Building AI section, find the 4 resource input drop down menus and set your materials.

The 8 new industry processed materials at bottom on menu – Plastic, Petroleum, Metals, Glass, Flour, Animal Products, Planed Timber, Paper; 4 raw types near top – Oil, Ore, Grain, Logs. You can only use 4 types maximum, and can use raw materials and/or processed materials. [see last picture for example]

You'll also want to set the output resource just below that to Luxury Products. Viola!
7 Comments
macluk 16 Oct, 2022 @ 1:20am 
It would be good if this asset still worked... just changing the name and pretending that it is producing something else would do - C:S is poor game enough to make no difference - all it does is luxury goods (although with different prices).
Same with the asset's visibility I guess - it would be great if it was back on the menu and not unlisted, so one can save it to whatever collection they want :steamhappy:
Napododidelyone 30 Jun, 2020 @ 10:21pm 
Solid Tropico 5 vibes from this @aubergine18
73313WS 19 Jun, 2020 @ 10:00am 
the first real fishfood system
Madisonian  [author] 20 Mar, 2020 @ 3:34pm 
@aubergine18 didn't want to acknowledge that before so that it didn't get yanked from the workshop (the original was taken down), but now it doesn't matter since we're getting an official Fish Factory. :)
leftbehind 14 Nov, 2019 @ 1:12am 
Looks like the building from Tropico 4 or 5
Madisonian  [author] 25 Oct, 2019 @ 2:18pm 
Update: rescaled down size by more than half, stats slightly rebalanced.
MjolnirRecon 7 Jun, 2019 @ 10:21am 
I really like this asset, but it's way out of scale and really cartoonishly green in coloration.