RimWorld

RimWorld

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[1.0] JJ fixes RimEffect - Weapons and Armor
   
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Mod, 1.0
File Size
Posted
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2.493 MB
14 Dec, 2018 @ 12:53am
4 Jul, 2019 @ 1:32pm
2 Change Notes ( view )

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[1.0] JJ fixes RimEffect - Weapons and Armor

Description
Hello ppls! I claim to have done nothing but make this mod roughly work for future ppls to enjoy. I've been keep this mod alive on my own, and I hope it works for you in the same way. If there are any dead mods you want revitilized I would love to take a look at them and fix them up for more recent versions. Though I'm not very versed in modding rimworld, so if the mod contains assemblies I probably won't be able to fix it just yet.

I claim to have done nothing in the mod but fix it up to the current version and whatever I put in the changelog, everything else is original content by the authors that created it.

Currently the Commando Armor, and everything but the shotguns should be craftable in the Machining table as per my changes, though I'm pretty sure its not balanced, hence why I haven't made all the weapons craftable.

Also with Powered Armor changes Commando armor has been moved to the Fabrication Bench

Hope you all enjoy! And Thanks a ton to the authors for making really great content.

Here is where you can find the Original (currently out-of-date mod) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=837094164&searchtext=rimeffect

To Do - Balance weapons
Give all items proper value
....make them craftable
Rework Shotguns from Original
Add melee attacks to ranged weps
Add proper crafting values to range weps

There should be some yellow text popping out in your error logs, ignore it, it should cause any trouble whatesoever, I just have to figure out how to add the correct replacement.

Compatibility: I run like 200 mods and this one works with them. If there is an issue this mod causes I know nothing about it, apologies.

Old Saves: Should work fine in old saves, and should work well if removed from a game, though I wouldn't try the latter. All it is is armors and weapons, old save problems tend to occur with factions and races not items if my memory serves me right.

ORIGINAL DESCRIPTION BY AUTHORS
-------------------------------------------------------
Along with the Asari, humanity also began to create weapons and armors only seen in games before. Over time, they became widespreed and the origin of them has become unkown. These days, they are just normal weapons and armors for everyone. So get out there and use them!

Features:
- New armor: The Asari Commando armor. Takes nearly as much hits as an power amor!
- 12 new weapons!
- All weapons with unique textures and sounds!

List of Weapons:
- M-3 Predator
- M-4 Shuriken
- M-5 Phalanx
- N7 Hurricane
- M-8 Avenger
- M-76 Revenant
- M-96 Mattock
- M-300 Claymore
- M-23 Katana
- M-92 Mantis
- M-98 Widow
- M-98 Black Widow

Credits:
Carnov (Textures)
Latta (Textures)
-----------------------------------------------------------------------------
ORIGINAL DESCRIPTION ENDS


JJ Changelog

7/4/19 - Merica Update

Added melee attacks to all weapons, even the ones that don't technically work. I think........

12/14/18 - The 1.0 Update

According to the peeps, all I needed to do was change the Target Version to 1.0 since B19 didn't change a great many things. I heard the same, that most mods wouldn't need any changes so here it goes. If there are any issues don't hesitate to tell me, but everything should work as it did from B19
32 Comments
JJskywalker  [author] 28 May, 2020 @ 3:42pm 
Thanks!
Syila 24 May, 2020 @ 6:20am 
I'll take up the tourch after JJ, 1.1 fix over here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2107473128
PalmerA 16 Mar, 2020 @ 9:29pm 
ah thanks for letting us know mate...
sad the mod dies on the eve of the corona virus...
JJskywalker  [author] 16 Mar, 2020 @ 7:58pm 
I'll be leaving the update to someone else for now! Sorry I don't have as much time as I used to, haven't even had time to try out the new 1.1 stuff.
PalmerA 15 Mar, 2020 @ 6:31am 
just a reminder as you forgot the last time... still need a 1.1 update.
JJskywalker  [author] 2 Mar, 2020 @ 4:28pm 
Yes! I'll be looking at updating it, almost forgot!
PalmerA 29 Feb, 2020 @ 12:21pm 
will this be getting a update? to 1.1?
JJskywalker  [author] 8 Sep, 2019 @ 4:24am 
Hmm, I'll check it out. I know I 1.0 changed alot of the work requirements. I'll try to fix them when I have time.
Gh1zm0 8 Sep, 2019 @ 1:43am 
Hey JJ, I had this in the previous version as well. But it seems when I'm creating the Mattock for example there is no work required. It instantly pops into existence. Haven't tested the others yet.
JJskywalker  [author] 23 Aug, 2019 @ 3:20pm 
No problem, glad you enjoy it!