RimWorld

RimWorld

[1.0] JJ fixes RimEffect - Weapons and Armor
32 Comments
JJskywalker  [author] 28 May, 2020 @ 3:42pm 
Thanks!
Syila 24 May, 2020 @ 6:20am 
I'll take up the tourch after JJ, 1.1 fix over here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2107473128
PalmerA 16 Mar, 2020 @ 9:29pm 
ah thanks for letting us know mate...
sad the mod dies on the eve of the corona virus...
JJskywalker  [author] 16 Mar, 2020 @ 7:58pm 
I'll be leaving the update to someone else for now! Sorry I don't have as much time as I used to, haven't even had time to try out the new 1.1 stuff.
PalmerA 15 Mar, 2020 @ 6:31am 
just a reminder as you forgot the last time... still need a 1.1 update.
JJskywalker  [author] 2 Mar, 2020 @ 4:28pm 
Yes! I'll be looking at updating it, almost forgot!
PalmerA 29 Feb, 2020 @ 12:21pm 
will this be getting a update? to 1.1?
JJskywalker  [author] 8 Sep, 2019 @ 4:24am 
Hmm, I'll check it out. I know I 1.0 changed alot of the work requirements. I'll try to fix them when I have time.
Gh1zm0 8 Sep, 2019 @ 1:43am 
Hey JJ, I had this in the previous version as well. But it seems when I'm creating the Mattock for example there is no work required. It instantly pops into existence. Haven't tested the others yet.
JJskywalker  [author] 23 Aug, 2019 @ 3:20pm 
No problem, glad you enjoy it!
Gh1zm0 22 Aug, 2019 @ 12:14am 
Damnit, i literally was blind .. Thanks JJ!
darkzero 7 Jul, 2019 @ 6:09pm 
Shep melee'd with all the weapons. A lot of them could be equipped with a Omni-blade attachment too. So it works.
JJskywalker  [author] 4 Jul, 2019 @ 1:34pm 
7/4/19 - Merica Update

Added melee attacks to all weapons, even the ones that don't technically work. I think........
JJskywalker  [author] 4 Jul, 2019 @ 12:04pm 
@Vengurd The previous owners were Helixien and Xen, Xen owning the current Asari Mod. My mod is just a rewrite of the xml code, and you can find the changelogs going a pretty good ways. All original assets of the old mods are in this mod so you not missing out on anything. The original authors are on the watermark of the mod.
Vincente Steele 3 Jul, 2019 @ 9:19am 
Scratch my previous comment. I've discovered it's a vanilla texture and somehow in the move, I pointed it to the wrong file and the error was different than other missing texture errors, so I was quite confused.
Vincente Steele 3 Jul, 2019 @ 9:01am 
It looks like the original mod doesn't exist anymore - I'm working on combining several Mass Effect mods into one larger mod for personal use. I *might* see permission from authors to share it if I think folks would want it, but I digress.

I've managed to clear the mod of nearly all errors - the only one I have is for all of the base ammunition

"Could not load UnityEngine.Texture2D at Projectile/charge_small in any active mod or in base resources"

I double checked and I see no charge_small file anywhere from this mod.
I get the same error in regards to commando_armor, which does exist and is pointed to the proper folder.

I'm assuming the charge_small projectile texture is likely from the original mod, which I was going to check, but can't.
JJskywalker  [author] 20 Jun, 2019 @ 8:48am 
Interesting changes, and I assume the revenant wouldn't be working. I never changed anything from it, so no crafting, no stat changes. No doubt it doesn't work. As for the snipers, that may be a good change. Though I use lots of mods, so I balance them closer to most of the popular sci-fi gun mods, rather then just Rimeffect and vanilla. I'll look into it anyways.
Claus 18 Jun, 2019 @ 4:17pm 
I edited too the range of both snipers I reduced the range to 55 max
I think the any range more than 55m it's too much, after 60m the game just doesn't even show the circle of range anymore. And I feel more balanced to other guns in game
Claus 18 Jun, 2019 @ 4:13pm 
M-23-Katana
M-76 Revenant

both is not working in game, the revanant is not in workbeanch, I used dev mod to get the gun, whorever pawns could not shot with it, when they try them switch to hand or just drop the gun

https://puu.sh/DHLIK/8d8a8c58db.png

I could see both guns files(sound), and edit it in game, I mean what I did is I took the file of Revanant sound and placed to Mattock use it.

PS: I edited the M-96 Mattock on my game to 360rpm and 3 bullets, feel more great for a good look gun

:)

JJskywalker  [author] 29 Apr, 2019 @ 5:37am 
@invinciblestalker Commando Armor is made in the fabrication bench alongside Marine Armor. There is no helmet.
JJskywalker  [author] 29 Apr, 2019 @ 5:36am 
@yagiou Thats another mod friend, if I knew how to make it compatible I would, but I don't :(
invinciblestalker 29 Apr, 2019 @ 2:31am 
I cant find a way to craft the commando helmet and the commando heavy armor... Help please.
Oniwabanshu 10 Apr, 2019 @ 9:07am 
Visitors from the Asari union don't bring these clothes nor weapons, just regular apparelo gear =(
Beats-With-BothHands 8 Mar, 2019 @ 11:49am 
Back in my day you could fire your Tsunami without ever having to reload. Ah simpler times of hot dropping on some toxic hell hole and stomping some pirates.
JJskywalker  [author] 25 Feb, 2019 @ 8:15pm 
I mighta screwed that up, I haven't changed guns much past B18 and I think crafting values changed.
ShazamKnight 25 Feb, 2019 @ 7:54am 
Are they supposed to be crafted instantly? I just made 3 M-96 Mattocks instantly. To me they should take awhile to make. lol
Dreadweasel 24 Dec, 2018 @ 10:25pm 
Great to see it back! Love this mod!
Le_Belge_En_Colère 15 Dec, 2018 @ 11:54pm 
great mod!
Grace 15 Dec, 2018 @ 4:25pm 
Yay! Really missed that one! :KneelingBow:
JJskywalker  [author] 15 Dec, 2018 @ 2:51pm 
Awesome! Good to know :steamhappy:
apadilla124us 15 Dec, 2018 @ 7:04am 
thanks for the update, and ive been playing with the b19 version all this time and no issues with your mod at all so far.
JJskywalker  [author] 14 Dec, 2018 @ 12:56am 
According to the peeps, all I needed to do was change the Target Version to 1.0 since B19 didn't change a great many things. I heard the same, that most mods wouldn't need any changes so here it goes. If there are any issues don't hesitate to tell me, but everything should work as it did from B19