Stellaris

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Fully Habitable Ringworlds
   
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File Size
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4.646 KB
14 Dec, 2018 @ 3:37pm
2 Sep, 2019 @ 1:37pm
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Fully Habitable Ringworlds

Description
This is a small mod I made which adds a new Megastructure: the Fully Habitable Ring World!

Do you ever wonder why Ring Worlds in Stellaris only have 4 sections, each seperated by millions of kilometers of unusable structure? Do you ever see the event image that shows up while building it, and think "but that image shows one continuous section, why doesn't it actually end up that way?"
The
Fully Habitable Ring World
is an ADDED Megastructure which provides 12 Habitable Sections, each supporting up to 50 DISTRICTS!

This mod is inspired by p0xus' Super(duper) Ring World Construction 2.0 ALPHA mod!

FEATURES
-Fully Habitable Ring World
-NEW Megastructure
-12 Habitable Sections
-No "Tech" or "Seam" sections
-50 Districts per section

ADD-ONS
Fully Habitable Ringworld - 100 Districts
- An additional Megastructure, identical to this one, but providing 100 Districts per section!

COMPATABILITY
No files replaced, so it should be compatable with just about anything.
If you notice any issues with it when using other mods (likely scaling mods, but they should work as well), let me know in the Bug Reports Discussion.

SUGGESTIONS
If you have any suggestions such as costs, time, sections size, etc., let me know in the Suggestions Discussions.

Any other comments or feedback is welcome in the comments section.

If you enjoy the mod, a Thumbs Up is very appreciated!

SPECIAL THANKS
FreekillX1Alpha - for help with Megastructure orbits coding and localisation coding over at this mod's thread on the Paradox Forums for Stellaris[forum.paradoxplaza.com]!

Ashram Darkstar - for help with localisation coding over at this mod's thread on the Paradox Forums for Stellaris[forum.paradoxplaza.com]!

p0xus - for his Super(duper) Ring World Construction 2.0 ALPHA mod, providing insperation for this mod!

greensniperhat - for tweaking the mod to get it working again while my PC is unable to run the game!

Thank you all!

SUPPORT
If you like my work, and want to support, I would very much appreciate it!
[www.paypal.me]

CHANGELOG
V1.1 - Updated to hopefully work on 2.3 "Wolfe" update.
V1.0 - Created new Planet Classes File for future compatability with addons
V0.2 - Localisation Added
V0.1 - First Release
Popular Discussions View All (2)
3
27 Mar, 2019 @ 12:51am
Bug Reports
BobGrey
2
16 Dec, 2018 @ 4:32am
Suggestions
BobGrey
33 Comments
just a person ? 3 Apr, 2024 @ 9:29am 
I dont know why but when I start a new game the megastructure is allow to build on construction ship, and you really need to fix this. and AI the the game are surely stupid when they spam on all of there star.
paulo 19 Jan, 2023 @ 4:33pm 
One thing I never liked about the ringworlds in Stellaris is how they differ from the ringworlds first imagined by Larry Niven and your mod partially fix this mistake. Thanks.

Let's hope you can get your new PC soon -- I would love to see this mod update
Knightmage Bael 28 Jun, 2021 @ 11:06pm 
I look forward to seeing an updated version of this mod then, BobGrey :)
BobGrey  [author] 23 Jun, 2021 @ 8:42pm 
I haven't played Stellaris in so long due to PC issues (my PC can no longer run it. When I get my new PC, I plan to get back into it. I will have to play around to see what all is new and how update my mods.
John McCreedy 23 Jun, 2021 @ 8:11am 
Does anyone know of a successor to this mod? It winds me up the way Paradox implemented half finished ringworlds and the code below doesn't work (might be a 3.0 issue).
BobGrey  [author] 15 Apr, 2020 @ 12:55pm 
I believe I've used it with Real Space Scaling. I have not had a chance to play Stellaris in some time to test.
MatthaeusMaximus 15 Apr, 2020 @ 9:10am 
Has this been tested with Real Space, Real Space System Scaling, and Real Space New Frontiers?
greensniperhat 2 Sep, 2019 @ 9:49pm 
ay, np man!
BobGrey  [author] 2 Sep, 2019 @ 1:42pm 
I have gotten the mod updated using your version of the file. I hope it works, as I am unable to test it in game myself.
Thank you for taking the time to edit the mod and sharing your results. I have listed you under the "Special Thanks" section as well. If there are any issues, let me know and I will see what I can do to fix it.
greensniperhat 2 Sep, 2019 @ 5:06am 
Hey, this is the common/megastructures for the mod, this should work. https://pastebin.com/wveCngNF