Garry's Mod

Garry's Mod

237 ratings
Wire Extras 2
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun, Roleplay
File Size
Posted
Updated
11.309 MB
15 Dec, 2018 @ 2:17pm
27 Apr @ 8:58pm
28 Change Notes ( view )

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Wire Extras 2

In 2 collections by NextKurome76TheSoldier
My Subbed Stuff
656 items
Kurome's Server Collection
186 items
Description
Just a minor expansion for Wiremod.
With the other wire extras stuck in some limbo, i thought i would have an go at it.

Included stuff:
Toggle gate
A long time coming, it is in the gate tool's logic category.
Lerp gates
Performs a linear interpolation from the start number to the end number, This provides a very efficient and easy way to smooth out movements. Use this for your gimball things that run with ACF or ACE
Nextbot Finder
Tool that spawns a stripped down version of a Target Finder, but for Nextbots only.
Wire Extra Entities
Now you are given buttons, levers & switches that make noises, you will find them in the entities tab. There is also a turnable valve, a VGUI based keypad and a few more. Most of the entities have editable properties.

It also contains a series of analog semi-realistic steampunk needle gauges that look more stylish than a digital screen, those gauges include:
-Oil Pressure (max input clamp 80)
-RPM (max input clamp 9000)
-Tacho/Speed (max input clamp 180)
-Fuel (max input clamp 100)
Wire Motor Centre
A cross combo of the axis centre tool and the wire extras motor tool that allows you to place a axis perfectly onto a object's mass center and accelerate it, perfect for sawblades.
Universal Wire Controller
A chip which allows you to control about any map entity, such as doors, trains, elevators, fans and HL1 sentries, heavily based off the Door controlller from wire extras. Now you no longer need to use the ent_fire extension for E2.

supports:
-monster_turret
-monster_miniturret
-monster_sentry
-npc_turret_floor
-npc_turret_ceiling (maybe)
-npc_grenade_frag
-npc_rollermine
-npc_combine_camera (maybe)
-func_movelinear
-func_tracktrain
-func_rotating
-func_button
-func_brush
-func_rot_button
-func_door
-func_door_rotating
-prop_door_rotating
-prop_thumper
-item_suitcharger
-combine_mine
-spawned_shipment (DarkRP)
-phys_magnet (Tool)

Tags: Wire Multi Controller, Wiremod Extras 2


make sure to check out my other addons if you are interested.
My Workshop Addons
72 Comments
Revas 3 Feb @ 1:42am 
It was multiplayer, but nvm, they work now. Some conflict I think. :steamthumbsup:
NextKurome76TheSoldier  [author] 2 Feb @ 12:41pm 
single or multiplayer?
Revas 2 Feb @ 12:12pm 
The gauges seem to be broken, but other than that bang up work!
NextKurome76TheSoldier  [author] 18 Aug, 2024 @ 11:07am 
i never played without hl2
MrMicrowave 18 Aug, 2024 @ 11:00am 
do you have to have hl2 mounted for the extra buttons models?
NextKurome76TheSoldier  [author] 13 Jun, 2024 @ 8:44am 
i implemented a solution for that problem
Peekofwar 9 Jun, 2024 @ 8:23pm 
@NextKuromeThe76Soldier Problem: There is no ID shown for the bridge buttons.
NextKurome76TheSoldier  [author] 7 Jun, 2024 @ 6:24pm 
some map's entities disallow them from being tool-able, use the id fields from the tool instead
Peekofwar 7 Jun, 2024 @ 6:17pm 
For some reason, I can't link a Universal Controller to the buttons on the bridge on gm_genesis. The bridge components show up as delectable entities with their names, but the buttons don't, and won't link no matter how many times I click on them.
NextKurome76TheSoldier  [author] 11 May, 2024 @ 5:42am 
Its internally because the entity probably has no inputs other than kill